Commit Graph

594 Commits

Author SHA1 Message Date
Mark Vejvoda
829a72db35 - added new intro video by Tiger
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
d6334c0c6b - bugfix to use correct port when removing non standard upnp port forwards 2012-10-16 16:23:24 +00:00
Mark Vejvoda
bb2ba50589 - attempt to let user know when host does not have data port open 2012-10-16 00:58:49 +00:00
Mark Vejvoda
646a066ec4 - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 08:17:31 +00:00
Mark Vejvoda
052fd3373c - attempt to fix client timeout issues in client connected menu when downloading files
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
2f1ddf7776 - code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:27:32 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
97ba1a27e2 - cleaned up some warnings from VC++ compiler 2012-10-06 02:40:24 +00:00
Mark Vejvoda
b4e6205671 - find servers on LAN now discovers customized game ports 2012-10-05 23:53:10 +00:00
Mark Vejvoda
7f271d0b51 - attempt to fix issue where sometimes the screen starts black and does not render 2012-10-05 05:28:16 +00:00
Mark Vejvoda
4bde2882a6 - fixed bug in mod menu where no messages were shown since tit's console class change.
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
d91e72a825 - windows compile bugfixes 2012-09-22 21:00:31 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
684c35e25a - fix text entry so unicode characters work properly 2012-09-21 03:41:10 +00:00
Mark Vejvoda
3368ee3c96 - some crc debug info 2012-09-18 09:13:17 +00:00
Mark Vejvoda
4b586bc7b3 - added more opengl checking to see if the user has enough support to run megaglest.
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
19db401c83 - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
Mark Vejvoda
0309e83791 - attempt to have windows screen come to forefront sooner 2012-07-27 19:08:41 +00:00
Mark Vejvoda
194e1868b9 - if holding ctrl while click to change the player type we will change all non human slots to the same player control type 2012-07-26 20:47:16 +00:00
Mark Vejvoda
0b9ad4c457 - added support for throwing known errors and skipping stack traces (For friendlier error messages) 2012-07-20 23:51:10 +00:00
Mark Vejvoda
bc794178aa - attempt to stabilize socket send a little better 2012-07-20 15:21:32 +00:00
Mark Vejvoda
a55397c5f6 - more safe way to accumulate stack trace and not run out of buffer space. 2012-07-17 23:36:00 +00:00
Mark Vejvoda
5d129d7569 - force CRC's to be recalculated if on or before July 6 2012 2012-07-07 05:53:26 +00:00
Mark Vejvoda
2e7897e5b9 - working on crc calc bug 2012-07-07 03:31:12 +00:00
Mark Vejvoda
4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda
e8288e9c42 - more logging to track down cold's issue 2012-07-06 22:32:45 +00:00
Mark Vejvoda
973c38be8d - fix invalid check for log buffer count 2012-07-06 22:12:21 +00:00
Mark Vejvoda
91f608d800 - more logging to track down cold's issue 2012-07-06 21:58:21 +00:00
Mark Vejvoda
2572fcf561 - more logging to track down cold's issue 2012-07-06 21:01:45 +00:00
Mark Vejvoda
2ad24dbe2a - bugfix for windows build and attempt to handle opengl fullscreen init better on windows 2012-07-04 01:23:04 +00:00
Mark Vejvoda
a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda
76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda
e61a17972e - try to fix tomreyns bug 2012-05-22 23:32:23 +00:00
Mark Vejvoda
d35c1b6703 - added a bit more debug info to find tomreyns bug 2012-05-22 23:21:47 +00:00
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
7b3de2d109 - added support for intro videos using libvlc (if libvlc is installed for the developer, its optional) 2012-05-12 20:33:18 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
e5d1cada0e - fixed cmake build to work again with mingw 2012-04-24 03:52:06 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
cd5bce3b91 - removed configurator from cmake file
- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00