titiger
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329805ac30
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Merge branch 'master' of github.com:MegaGlest/megaglest-source
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2013-12-30 16:20:03 +01:00 |
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titiger
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11eeed59a1
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new attribute "render-size" in unit-type
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2013-12-30 16:19:08 +01:00 |
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SoftCoder
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62821793c0
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- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
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2013-12-27 22:00:29 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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bcaad53fbe
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- cleanup some msvc++ compiler warnings
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2013-12-22 23:15:31 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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da3c55c00b
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- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
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SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
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titiger
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372442d181
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Render order changed to get better render results with units using
semi-transparent textures.
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2013-12-22 01:36:54 +01:00 |
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titiger
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9249d6370c
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looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly
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2013-12-18 21:35:04 +01:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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d1f9fbc4a7
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- cleanup warnings from clang
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2013-12-15 09:19:24 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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titiger
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87f855b419
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Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering.
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2013-12-15 00:12:25 +01:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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ccd6e19683
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bug fix for font handling of newlines and added unit test
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2013-11-14 00:23:01 +00:00 |
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Mark Vejvoda
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1067e89915
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move text lower as it interferes with progress bar
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2013-11-13 23:34:23 +00:00 |
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Mark Vejvoda
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41083f9f32
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small cpp check cleanup
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2013-11-12 02:30:26 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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c6368b221e
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- added optional display of a frame count to help debug
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2013-11-10 04:42:24 +00:00 |
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Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
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Mark Vejvoda
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8bbcdfbdb3
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attempt to have mg shutdown cleanly when opengl version is too low
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2013-10-28 18:27:51 +00:00 |
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Titus Tscharntke
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0b2d58f03b
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new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
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2013-10-27 16:13:27 +00:00 |
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Titus Tscharntke
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cc480e6bbd
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more menu changes ( still work in progress )
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2013-10-25 19:35:10 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Titus Tscharntke
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49451e1184
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listboxes are rendered with dark background.
listboxes can be "leftControlled"
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2013-10-23 23:11:18 +00:00 |
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Titus Tscharntke
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ea92fce58d
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little bugfix for last checkin
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2013-10-23 20:33:00 +00:00 |
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Titus Tscharntke
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5c419a2713
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Extended console is rendered with dark background
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2013-10-23 20:23:21 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Titus Tscharntke
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b38e7cb054
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and one more "int" which should be "float" ( at the moment )
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2013-10-02 22:31:04 +00:00 |
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Titus Tscharntke
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a83eb9baba
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size and sizeNoEnergy were int instead of float. Thats why there were no more particles anymore in some cases.
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2013-10-02 22:19:17 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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91b7803270
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- attempt to fix additional oos issues
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2013-09-28 03:10:37 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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