SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
eeb9fc9405
- more verbose debug info
2016-01-17 15:15:31 -08:00
SoftCoder
f286813e7b
- added more verbose info for thread crash issue
2016-01-17 14:14:05 -08:00
SoftCoder
7eb6cff723
- attempt to fix irc thread crash foudn by tomreyn
2016-01-17 13:21:22 -08:00
SoftCoder
35f3b2fa1a
code cleanup from clang warnings
2016-01-07 08:48:35 -08:00
SoftCoder
c25867b5d8
- try to fix mouse pointer for issue #94
2016-01-04 20:56:48 -08:00
SoftCoder
16a11d6a6f
- change sdl mutex name to new sdl2 name
2015-12-28 23:51:19 -08:00
SoftCoder
c1144ad9d7
- attempt to speed up mutex lock / unlock
2015-12-28 23:06:12 -08:00
SoftCoder
2f52e01a76
- fixed issue #88 (numpad keys work now)
2015-12-22 23:12:33 -08:00
titiger
19df221af2
reintroducing mapping of numpad enter to normal one
...
tomreyn convinced me that numpad-enter and normal enter should always
be handled the same way.
Doing this I also enabled the mapping of delete to backspace .
2015-12-14 01:20:09 +01:00
titiger
982137afed
remove remapping of keys, like numpad keys to normal and vice versa
2015-12-02 01:26:44 +01:00
SoftCoder
cfa9f38155
- another bugfix from coverity
2015-11-29 17:07:49 -08:00
SoftCoder
7e0494bb28
- some bug fixes based on coverity scan
2015-11-25 21:16:29 -08:00
titiger
e7eddca1ee
Bugfix for listBox Shortcuts
...
Holding down shift+letter while selecting jumps directly to a
map/faction/ ... which starts with the given letter.
2015-11-26 01:58:15 +01:00
titiger
8d315ba744
first steps for ctrl-v for input
...
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
c402509853
no more SDL_WINDOW_RESIZABLE
...
This gave strange effects with missing parts on the screen
and bad mouse positioning. No more window resize in windowed
mode, likein old MG
2015-10-13 02:29:19 +02:00
SoftCoder
45598620fa
- additional bugfixes for keyboard entry in sdl2
2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
...
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
SoftCoder
9e6e4dd6fe
- try to fix fullscreen mode a little better
2015-10-04 14:03:12 -07:00
SoftCoder
32f3729f0a
- attempt to fix res changage in fullscreen
2015-10-04 13:30:17 -07:00
SoftCoder
5b9eccd10b
- allow changing resolution in video settings menu
2015-10-02 17:27:55 -07:00
SoftCoder
5a29608b9c
- attempt to fix keyboard inputs for sdl2
2015-10-01 03:40:19 -07:00
titiger
9dda6b59dc
toggle fullscreen/windowed works again
2015-09-29 21:37:26 +02:00
SoftCoder
95e5d2782c
- bugfix to get proper typed character in sdl2
2015-09-29 06:22:54 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
455b4731e2
even mode fixed dialog code
2015-06-28 19:43:10 +02:00
filux
68cfb32e96
fixed configuration for kdialog, added support for yad
2015-06-23 22:08:42 +02:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
b109b26664
- attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console)
2013-12-30 21:23:49 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
...
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
b11932b92d
- cleanup from cppcheck report
2013-12-14 03:03:19 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00
SoftCoder
f9e217df94
- bugfix so Mac builds
2013-12-04 13:34:00 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
eb6466889f
do not crash and exit game when core data textures are not found
2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
8b5e681ae5
updated for vc++ 2012 x64 compile
2013-11-03 01:51:20 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
...
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
957fe2d09b
cleanup of show message code for headless mode
2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3
attempt to have mg shutdown cleanly when opengl version is too low
2013-10-28 18:27:51 +00:00