Mark Vejvoda
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0ad20a1a2d
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- fixed code for debug asserts
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2010-08-22 08:42:43 +00:00 |
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Mark Vejvoda
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b3a60f5b69
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- updated commandline too show usage when using wrong parameters
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2010-08-22 08:40:18 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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5338f9c330
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:15:39 +00:00 |
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Mark Vejvoda
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22f57e0684
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:04:09 +00:00 |
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Mark Vejvoda
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cce338a2c6
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- atempt to squeeze some extra rendering performance
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2010-08-21 18:50:56 +00:00 |
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Mark Vejvoda
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0d53ae998d
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- changed auto start client and server parameter names
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2010-08-21 13:06:59 +00:00 |
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Mark Vejvoda
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455876a3c0
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- added the ability to change your playername from the game lobbies inline
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2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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6530600516
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-- intial work to add network playername inline editing in lobby (partially done for server player so far)
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2010-08-21 07:41:26 +00:00 |
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Mark Vejvoda
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5a42638060
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- added / updated commandline params to auto start or connect to a network game server
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2010-08-21 06:47:00 +00:00 |
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Mark Vejvoda
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b99d1f7421
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- code cleanup of commandline parameters
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2010-08-21 06:11:45 +00:00 |
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Mark Vejvoda
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b721ce0722
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- fixed function call on windows
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2010-08-21 03:18:10 +00:00 |
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Mark Vejvoda
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80c54b7a21
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- added version mismatch check on server to avoid spurious client connection activity
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2010-08-21 02:59:21 +00:00 |
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Mark Vejvoda
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5537a37b35
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- updated commandline param to allow validation on filtered techtrees and factions
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2010-08-21 02:13:50 +00:00 |
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Mark Vejvoda
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25a7097066
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- added new commandline parameters:
--help
--validate-factions=x
for full details of all commandline params run --help
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2010-08-21 01:54:04 +00:00 |
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Mark Vejvoda
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d08c8300f0
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- more attempts at stability for network games
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2010-08-21 01:52:41 +00:00 |
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Mark Vejvoda
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07cbcc0bec
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- added a bunch of null terminations to all char buffers in network protocol
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2010-08-20 23:53:10 +00:00 |
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Mark Vejvoda
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ff7828fa6f
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- more NULL checking for safer execution
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2010-08-20 22:59:32 +00:00 |
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Mark Vejvoda
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d69fbc6925
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- more NULL checking for safer execution
- added safer mutex guards in custom game menu
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2010-08-20 22:42:26 +00:00 |
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Mark Vejvoda
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0e82836e01
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- more NULL checking for safer execution
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2010-08-20 22:17:30 +00:00 |
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Mark Vejvoda
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09f7eecf06
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- fix a thread synch issue in the custom game menu
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2010-08-20 21:06:20 +00:00 |
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Mark Vejvoda
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1fa9efc091
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- alittle more bullet proofing using NULL pointer checks
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2010-08-20 20:51:25 +00:00 |
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Mark Vejvoda
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fc31e7713d
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- added null pointer check
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2010-08-20 20:29:30 +00:00 |
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Mark Vejvoda
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a6d33fe569
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- attempt to protect a little against spurious network activity
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2010-08-20 20:03:06 +00:00 |
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Mark Vejvoda
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277362a6c7
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- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
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2010-08-20 18:06:03 +00:00 |
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Mark Vejvoda
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31363fd41b
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- bugfix for press screen shot hotkey in windows
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2010-08-17 20:58:30 +00:00 |
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Mark Vejvoda
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1cb154fafa
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- updated version # to 3.3.7-dev
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2010-08-17 20:58:13 +00:00 |
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Mark Vejvoda
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a8ea5d1055
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- bugfix for crash message in windows
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2010-08-12 00:39:14 +00:00 |
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Mark Vejvoda
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f176cfff11
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- updated version # to 3.3.6 in all Linux scripts
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2010-08-12 00:08:10 +00:00 |
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Mark Vejvoda
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f0bc39abf9
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- changed the crash dump file logic to only happen for win32
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2010-08-12 00:07:16 +00:00 |
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Mark Vejvoda
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34ff4bb2e7
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- changed messagebox back to normal color and fixed lua displaytext to NOT fade
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2010-08-11 23:07:18 +00:00 |
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Mark Vejvoda
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a28a20fd77
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- updated messageboxes and lua script messages to use selected font color
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2010-08-11 22:31:26 +00:00 |
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Mark Vejvoda
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f79d34b4a4
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- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
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2010-08-11 21:55:08 +00:00 |
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Mark Vejvoda
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f43fffc083
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- added more debug for game end crash
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2010-08-10 22:46:08 +00:00 |
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Mark Vejvoda
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175137631d
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- network and debug text now use selected text color
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2010-08-10 21:41:07 +00:00 |
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Mark Vejvoda
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3f06f0133c
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- fixed placement of debug and network status text
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2010-08-10 21:34:27 +00:00 |
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Mark Vejvoda
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a2e1b5fd57
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- added a code warning comment to avoid memory issues in the future
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2010-08-10 05:03:06 +00:00 |
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Mark Vejvoda
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17ce7b8c71
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- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
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2010-08-10 04:56:35 +00:00 |
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James McCulloch
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52c37f0927
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* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
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2010-08-08 13:06:33 +00:00 |
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James McCulloch
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3d482ca366
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* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
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2010-08-08 04:43:24 +00:00 |
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Mark Vejvoda
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d280eefcce
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- moved placement of network status so you can view both network status and debug info
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2010-08-07 22:49:52 +00:00 |
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Mark Vejvoda
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bc785bdb6a
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- incremented version to beta2 since code changes are NOT backward version compatible
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2010-08-07 08:19:01 +00:00 |
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Mark Vejvoda
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94e4a85957
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- How i love you microsoft... another win32 fix
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2010-08-07 06:35:52 +00:00 |
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Mark Vejvoda
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2dcbe1473b
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- stupid win32 compile fix for sockets
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2010-08-07 06:28:00 +00:00 |
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Mark Vejvoda
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0f8eb267c6
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- attempt to correct network message alignment problem
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2010-08-07 06:19:56 +00:00 |
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Mark Vejvoda
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cee6b8dfc8
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- attempt to help client wait for network packets better
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2010-08-07 05:55:18 +00:00 |
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Mark Vejvoda
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a5bf684493
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- more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
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2010-08-07 04:49:06 +00:00 |
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Mark Vejvoda
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fe8d3b3130
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- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
*NOTE: This version is NOT backwards compatible with other builds
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2010-08-07 03:26:38 +00:00 |
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Mark Vejvoda
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270fa8fef0
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- stupid.. stupid stupid windows fix for png logos
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2010-08-06 23:07:08 +00:00 |
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Mark Vejvoda
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92c2c4bd18
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- bugfix for other linuxes (removed stricmp)
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2010-08-06 22:19:48 +00:00 |
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