Commit Graph

166 Commits

Author SHA1 Message Date
Mark Vejvoda
eee0d0ab2e - more logging to track down cold's issue 2012-07-06 21:28:54 +00:00
Mark Vejvoda
2572fcf561 - more logging to track down cold's issue 2012-07-06 21:01:45 +00:00
Titus Tscharntke
a9049ac887 hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support ) 2012-06-17 22:52:30 +00:00
Mark Vejvoda
771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6dae391ad6 - added a bit more debug info to find tomreyns bug 2012-05-22 23:12:48 +00:00
Mark Vejvoda
f72c1757d5 - added a bit more debug info to find tomreyns bug 2012-05-22 23:03:01 +00:00
Mark Vejvoda
e38c9b5db0 - small changes to checksum file loading 2012-05-12 02:08:08 +00:00
Mark Vejvoda
2267011cbc - try to optimize debug flag checking 2012-05-03 01:25:34 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
a70b1a9881 - patch to compile on gcc 4.7 2012-05-01 14:55:06 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda
174e419314 - fixed keyboard bug where - was thought to be numeric 2012-01-09 15:52:15 +00:00
Mark Vejvoda
dfa8f4a7e2 - bugfix for handling of custom data path (Should not require strange escaping sequence) 2011-12-25 16:22:01 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
8bdf863636 - cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
d8f4c69a01 - ensure locale is properly set when converting numbers 2011-12-01 18:49:30 +00:00
Mark Vejvoda
aefdfd98f8 - added new commandline option to support whole standalone mods: --load-mod=x 2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
50adfb3305 - added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
26afb589a3 - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
Mark Vejvoda
77a2fa7d48 - getting fanatical about memory cleanup so that valgrind output is more useful 2011-09-30 23:55:07 +00:00
Mark Vejvoda
43ed4553ea - more memory cleanup and thread cleanup (found using valgrind) 2011-09-28 15:32:57 +00:00
Mark Vejvoda
aed293bba2 - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
Mark Vejvoda
fe8e76efd8 - applied some memory leak cleanups 2011-09-27 20:35:45 +00:00
Mark Vejvoda
64d1e696b0 - compiler fixes for windows 2011-09-25 23:27:26 +00:00
Mark Vejvoda
ba35e3cc9f - fixed win32 compile errors 2011-09-02 04:22:04 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda
3af608151e - bugfixes found from cppcheck 2011-08-31 19:44:19 +00:00
Mark Vejvoda
34ef62c59f - fix win32 build (around definition of byte keyword) 2011-06-26 15:41:32 +00:00
Mark Vejvoda
722261e212 - added new commandline option to override font file 2011-06-12 03:44:50 +00:00
Mark Vejvoda
1d5dcb4ded - better bullet proofing of reading lng files
- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
001ef20c1b - fixed compile error on win32 builds 2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0 - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
Mark Vejvoda
ef0fbc5886 - fixed broken win32 compiling 2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
3eaabb1b41 - some bugfixes discovered while testing in windows, related to files not found checking
- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda
e221011af2 - bugfixes so that the mingw compile builds 2011-05-24 22:51:45 +00:00