Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
2572fcf561
- more logging to track down cold's issue
2012-07-06 21:01:45 +00:00
Titus Tscharntke
a9049ac887
hints while loading with language support and keycode replacement.
2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe
first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support )
2012-06-17 22:52:30 +00:00
Mark Vejvoda
771c6d5bd6
- fix file CRC calcs
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- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6dae391ad6
- added a bit more debug info to find tomreyns bug
2012-05-22 23:12:48 +00:00
Mark Vejvoda
f72c1757d5
- added a bit more debug info to find tomreyns bug
2012-05-22 23:03:01 +00:00
Mark Vejvoda
e38c9b5db0
- small changes to checksum file loading
2012-05-12 02:08:08 +00:00
Mark Vejvoda
2267011cbc
- try to optimize debug flag checking
2012-05-03 01:25:34 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
a70b1a9881
- patch to compile on gcc 4.7
2012-05-01 14:55:06 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4
- speed up leak checker
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- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
ae91368a99
- memory leak checker fixed a few issues
2012-04-16 16:57:10 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
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- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
12d1885c65
- ported bugfixes to trunk from 3.6.0.3
2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8
- ported bugfixes for 3.6.0.3 release:
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- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
- Windows client fix for headless server operation
- Crash for some systems when trying to use VBO's
- Fixed AZERTY keyboard support
- Enhanced support for screenshots in g3d viewer
- Updated particle code from titi
- Bugfix for custom data path override causing compiler error
- Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
- Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
3049c5e376
- attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #)
2012-01-09 21:08:19 +00:00
Mark Vejvoda
174e419314
- fixed keyboard bug where - was thought to be numeric
2012-01-09 15:52:15 +00:00
Mark Vejvoda
dfa8f4a7e2
- bugfix for handling of custom data path (Should not require strange escaping sequence)
2011-12-25 16:22:01 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
d8f4c69a01
- ensure locale is properly set when converting numbers
2011-12-01 18:49:30 +00:00
Mark Vejvoda
aefdfd98f8
- added new commandline option to support whole standalone mods: --load-mod=x
2011-11-23 18:02:00 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
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- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
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- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
26afb589a3
- code cleanup (removing / commenting uneeded items)
2011-10-17 20:56:11 +00:00
Mark Vejvoda
77a2fa7d48
- getting fanatical about memory cleanup so that valgrind output is more useful
2011-09-30 23:55:07 +00:00
Mark Vejvoda
43ed4553ea
- more memory cleanup and thread cleanup (found using valgrind)
2011-09-28 15:32:57 +00:00
Mark Vejvoda
aed293bba2
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
Mark Vejvoda
fe8e76efd8
- applied some memory leak cleanups
2011-09-27 20:35:45 +00:00
Mark Vejvoda
64d1e696b0
- compiler fixes for windows
2011-09-25 23:27:26 +00:00
Mark Vejvoda
ba35e3cc9f
- fixed win32 compile errors
2011-09-02 04:22:04 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00
Mark Vejvoda
34ef62c59f
- fix win32 build (around definition of byte keyword)
2011-06-26 15:41:32 +00:00
Mark Vejvoda
722261e212
- added new commandline option to override font file
2011-06-12 03:44:50 +00:00
Mark Vejvoda
1d5dcb4ded
- better bullet proofing of reading lng files
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- able to run in old font mode for comparison
2011-06-11 10:31:24 +00:00
Mark Vejvoda
001ef20c1b
- fixed compile error on win32 builds
2011-06-09 20:20:26 +00:00
Mark Vejvoda
fc3f5bbfa0
- added some logic to 'try' to figure out when to render font test right to left and when not to
2011-06-09 05:54:04 +00:00
Mark Vejvoda
ef0fbc5886
- fixed broken win32 compiling
2011-06-08 08:00:23 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
3eaabb1b41
- some bugfixes discovered while testing in windows, related to files not found checking
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- Fixed debug project settings
2011-05-25 22:41:19 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00