James McCulloch
91fbc561ea
* fix for freshly killed units begin rendered on Minimap
2010-09-20 04:54:20 +00:00
James McCulloch
7f1412d524
* remove redundant include dirs in vc proj files
2010-09-18 02:09:23 +00:00
James McCulloch
1cce764893
* remove exception on illegal move request, invalidate path and return false instead
2010-09-17 16:10:17 +00:00
Mark Vejvoda
a056b3faa8
- added more validations on client for missing tileset
2010-09-17 08:46:34 +00:00
Mark Vejvoda
0e8ed05c2e
- bugfixes for handling missing maps on client
2010-09-17 08:26:22 +00:00
Mark Vejvoda
da35728c34
- added some error handling in client connected menu for map errors
2010-09-17 06:37:08 +00:00
Mark Vejvoda
d5221a3207
- updated to beta2 for hopefully better stability
2010-09-17 05:25:47 +00:00
Mark Vejvoda
f3ea511c40
- attempt to help poor kobe and his mad need to press E continuously
...
- also cleanup a memory leak from code that was thus far unused
2010-09-17 04:59:32 +00:00
Mark Vejvoda
6fece48382
- bugfix for incorrect usage of playername if network packet timing is faster than expected
2010-09-17 04:15:17 +00:00
Mark Vejvoda
b836bf0039
- turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates)
...
- added more debug info for resource depletion
2010-09-17 04:00:48 +00:00
Mark Vejvoda
a259e0d8e4
- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
2010-09-16 22:47:33 +00:00
Mark Vejvoda
d798ef539d
- Titi is a geek!
2010-09-16 19:02:55 +00:00
Mark Vejvoda
b115292ee5
- added GeoVah's initila Mac osX support (via cmake)
2010-09-16 15:15:42 +00:00
Mark Vejvoda
16f048c9e2
- fixed author names
2010-09-16 07:03:38 +00:00
Mark Vejvoda
fe005b7c54
- fixed author names
2010-09-16 07:00:50 +00:00
Mark Vejvoda
66e655aaff
- updated version# to 3.3.7-beta1
2010-09-16 06:39:36 +00:00
Titus Tscharntke
e23592f793
ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i )
2010-09-16 00:02:07 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Mark Vejvoda
7e7c7216a5
- fixed screen flickering of fog of war texture when staggered updates is enabled.
2010-09-15 23:32:29 +00:00
Mark Vejvoda
bef9c6b3b1
- fixed client connected menu to display map preview the same as custom menu
2010-09-15 06:10:08 +00:00
Titus Tscharntke
6d8f0137f5
chat fixed, still struggling with positioning
2010-09-14 23:28:03 +00:00
Titus Tscharntke
a38778deb1
map preview is scree resolution resistant
2010-09-14 23:02:50 +00:00
Mark Vejvoda
a22586571e
- attempt to see if the screen shot capture can be fixed with a simple gl command
2010-09-14 22:26:54 +00:00
Mark Vejvoda
7d6e21b1e7
- bugfix for mouse pointer rendering
2010-09-14 20:54:33 +00:00
Mark Vejvoda
c9be7a8677
- fixed compile problem with abs on a float
2010-09-14 20:18:22 +00:00
Mark Vejvoda
f84a710d2c
- initial logic to allow client side controlled AI
2010-09-14 19:10:37 +00:00
Mark Vejvoda
689b810d46
- some cleanup related to image loaders (valgrind complaints)
2010-09-14 15:59:04 +00:00
Mark Vejvoda
e7efda5080
- updated windows project files to use new base renderer class
2010-09-14 06:37:20 +00:00
Mark Vejvoda
25912fa2bb
- added proper constructor and initialize member vars
2010-09-14 06:36:55 +00:00
Mark Vejvoda
e4669b94b0
- added map preview to the client connected lobby
2010-09-14 06:10:48 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
813076f64b
- updated windows project files to use new mappreview class
2010-09-14 01:27:24 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
Mark Vejvoda
f373a7f9bb
- bugfix for cell bad cell management in map preview
2010-09-13 23:10:29 +00:00
Titus Tscharntke
40489e0687
- map with different width and height are shown the right way
...
- maps which are too big/too small are resized to fit
- Ressources/objects are only rendered when fog of war is switched off
- static size for the preview
2010-09-13 23:00:20 +00:00
Mark Vejvoda
3a10e8be32
- fixed bug in menu water tesselation render loop
2010-09-13 19:33:00 +00:00
Mark Vejvoda
5ad83f1691
- bugfix for map editor crashing in Linux on startup
2010-09-12 05:20:56 +00:00
Mark Vejvoda
c295697aba
- added map preview on custom game menu
2010-09-12 05:05:08 +00:00
Mark Vejvoda
ceca2de4b1
- added ability to display both error and normal messagebox in non overlapping way simultaneously
...
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda
52916bdc6e
- added support for random faction selection
2010-09-11 08:09:33 +00:00
Mark Vejvoda
350d658ceb
- updated network menus to hide player rows that are not applicable to the map selected
...
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
0c99a516c5
- First mac patch from GeoVah (thanks)
2010-09-11 05:14:42 +00:00
Mark Vejvoda
ab88a2971a
- small improvement for when units and objects are deleted.
2010-09-10 19:44:00 +00:00
Mark Vejvoda
f4e6e8ffd7
- fixed arrow show path of units
2010-09-10 15:57:07 +00:00
Mark Vejvoda
793ac7a8cb
- added a dirty cache flag when a unit dies
2010-09-10 15:51:16 +00:00
Mark Vejvoda
3f393fd37d
- added a way to signal the cache is dirty for when resources are deleted.
2010-09-10 15:47:19 +00:00
Titus Tscharntke
87e0324dd4
cleaned up computeSelected (and renderUnitsFast)
2010-09-10 14:06:31 +00:00
Titus Tscharntke
df9e8a7900
forgot to remove one line ....
2010-09-10 12:28:52 +00:00
Titus Tscharntke
729bd23f58
improved box selection ( much better regarding performance now and updates selection without moving the mouse )
2010-09-10 12:15:21 +00:00
Mark Vejvoda
cc9bde39af
- updated debug stats to use render cache
2010-09-10 09:09:12 +00:00