andy5995
d774a1d179
maint:addressing "strength" issue
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@JoaoMarcosCSilva helps this project stay sharp!
2018-09-22 16:58:53 -05:00
mathusummut
b1760253fd
Implemented the new g3d spec
2018-06-28 21:36:10 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
Andy Alt
a8255e5c97
[ closes #13 ] enhanced observer mode additions and cleanup ( #45 )
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* additions and cleanup [skip ci]
* disallow observers to change their faction and team [skip ci]
* disable observer slots from admin control
* when checkboxObserversAllowed is toggled, update correctly
* Also adjusted the labels better
* when scenario is checked, observer mode is disabled and extra slots are
closed
* attempted to add a feature that would allow the admin to change to a
different slot (doesn't work yet)
* graphics still needs some adjustment
* host can not go to a slot > mapInfo.maxPlayers
2018-02-05 16:01:29 -06:00
SoftCoder
ffe6e5462d
- more cppcheck cleanup
2017-10-09 23:22:55 -07:00
titiger
9acb64b1b3
fix for Micrsoft compiler
2017-02-20 00:39:09 +01:00
titiger
5135d0fba3
Merge pull request #151 from andy5995/divider_grammar
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fix spelling of "Divider" that shows in map editor
2017-02-19 23:38:41 +01:00
titiger
a6469fec4b
Fix for Randomize Heights in Map Editor #147
2017-02-19 20:45:30 +01:00
andy5995
56616e8ef3
I missed this file in the first PR
2017-02-15 13:53:18 -06:00
Bryon Gloden, CISSP®
1cb226283f
resource leak: fp
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[source/shared_lib/sources/map/map_preview.cpp:830]: (error) Resource leak: f1
Found by https://github.com/bryongloden/cppcheck
2016-10-01 11:41:07 -04:00
titiger
4c5440f78c
map editor has much more powerful random height function
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You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
c51817d8d5
fixed missing cast found by Coverity CID 1232666
2014-12-16 01:49:26 +01:00
SoftCoder
b6cd751250
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
2013-12-27 23:05:20 -08:00
SoftCoder
e3996ceb92
- bugfixes for coverity reported issues
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- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d1f9fbc4a7
- cleanup warnings from clang
2013-12-15 09:19:24 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
66761ba760
- code cleanup based on additional gcc warnings
2013-11-19 06:42:32 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
e0efa229c5
- more updates to support big endian
2012-11-01 06:36:35 +00:00
Mark Vejvoda
3bba236d02
- more updates to support big endian
2012-11-01 06:21:35 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
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- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
329bb58b04
- a few code cleanup items while doing some testing in VC++ 2010
2012-04-17 19:42:53 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
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- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
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- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
f3df72bb14
- added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
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- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
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- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
14d400ce04
- fixed win32 build
2011-12-02 17:57:07 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
ba35e3cc9f
- fixed win32 compile errors
2011-09-02 04:22:04 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Titus Tscharntke
821e159b05
&& not and .....
2011-05-24 01:07:57 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a
- bugfixes from windows unicode work to compile in Linux
2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
05a61ec619
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
Mark Vejvoda
5787fb3e98
- memset map header to avoid garbage being written in unused reserved space
2011-02-25 22:33:40 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
34e95f5cd5
- streflop was disabled (likely when we switched to cmake). Turn it on for now but we need to investigate more thoroughly if we really need this?
2011-02-11 19:16:06 +00:00
Titus Tscharntke
e20162a3c4
cleaned up the cliff coding; hopefully really no more flickering now
2011-02-08 20:59:34 +00:00
Mark Vejvoda
dd75518af0
-small bugfix for titi's map support for cliffs.. all seems to work fine now
2011-02-08 04:52:01 +00:00