Mark Vejvoda
83055456d2
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
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EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
97ba1a27e2
- cleaned up some warnings from VC++ compiler
2012-10-06 02:40:24 +00:00
Mark Vejvoda
3368ee3c96
- some crc debug info
2012-09-18 09:13:17 +00:00
Mark Vejvoda
b5b2c623fe
- working on crc bug
2012-07-07 03:42:53 +00:00
Mark Vejvoda
2e7897e5b9
- working on crc calc bug
2012-07-07 03:31:12 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
bf0e76c5e7
- added some debugging to figure out CRC issue
2012-07-07 01:16:50 +00:00
Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
2572fcf561
- more logging to track down cold's issue
2012-07-06 21:01:45 +00:00
Mark Vejvoda
771c6d5bd6
- fix file CRC calcs
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- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
e38c9b5db0
- small changes to checksum file loading
2012-05-12 02:08:08 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
...
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
8a9505e1e8
- added conditional check to only issue a stop command to units if they are not already stopped
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- memory cleanup on unit errors
- mutex for checksum class
2011-03-23 00:49:21 +00:00
Mark Vejvoda
a7ca23d18e
- speed improvement for anti-hack checking
2011-01-15 04:13:15 +00:00
Mark Vejvoda
3dd6f244e6
- bugfix for CRC handling in connected menu
2011-01-10 00:33:40 +00:00
Mark Vejvoda
960dfcabfb
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:48:25 +00:00
Mark Vejvoda
edebc78d44
- when calculating CRC on game data ignore XMl comments
2010-11-07 01:39:57 +00:00
Mark Vejvoda
9e55d8e46b
- added a small cache to improve pathfinding a bit
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- added logic to IGNORE the following characters when doing CRC checks in XML files
(space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
2276df63b8
- attempt to speed up file CRC algorithm
2010-07-17 19:41:58 +00:00
Mark Vejvoda
7979c6568e
- attempt to speed up file CRC algorithm
2010-07-17 19:05:56 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
805015fd83
Updates to cache CRC values and folder traversal lookup
2010-04-29 06:10:51 +00:00
Mark Vejvoda
ff32f34bfe
change the way we get CRC for a list of files since folder scans don't sort the same on different platforms
2010-04-29 00:34:43 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00