Mark Vejvoda
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a70b1a9881
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- patch to compile on gcc 4.7
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2012-05-01 14:55:06 +00:00 |
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Mark Vejvoda
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c8fdc9269f
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- fix win32 build
- cleanup a lot of win32 compiler warnings
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2012-04-16 20:15:57 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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166d3b00ed
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- bugfix for mac osx
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2011-10-13 20:33:19 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Mark Vejvoda
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1574e05fcd
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- surface rendering is a step closer to using VBO's (code now works using Vertex Arrays, next stop Vertex Buffer Objects)
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2011-02-04 23:27:55 +00:00 |
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Mark Vejvoda
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6ec92f2127
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- attempt to add more randomness to pathfinding and faster AI decsions
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2011-02-04 06:34:32 +00:00 |
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Mark Vejvoda
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4d9bc556d6
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- a few more improvements to rendering cache
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2010-09-10 00:41:51 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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8feaebb503
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- added caching for computeVisibleQuad
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
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2010-07-29 05:24:51 +00:00 |
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Mark Vejvoda
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908b155d62
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some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
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2010-05-28 05:31:17 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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