SoftCoder
a8b735ffcc
- check to see if this corrects the current windows client hang in network games
2015-12-23 12:42:39 -08:00
SoftCoder
2f52e01a76
- fixed issue #88 (numpad keys work now)
2015-12-22 23:12:33 -08:00
titiger
19df221af2
reintroducing mapping of numpad enter to normal one
...
tomreyn convinced me that numpad-enter and normal enter should always
be handled the same way.
Doing this I also enabled the mapping of delete to backspace .
2015-12-14 01:20:09 +01:00
SoftCoder
b83414380c
- attempt to fix issue# 89
2015-12-12 22:01:48 -08:00
titiger
982137afed
remove remapping of keys, like numpad keys to normal and vice versa
2015-12-02 01:26:44 +01:00
SoftCoder
cfa9f38155
- another bugfix from coverity
2015-11-29 17:07:49 -08:00
SoftCoder
63bf258705
- remove all unused variables as reported by clang (and issue #35 )
2015-11-29 16:00:03 -08:00
SoftCoder
9fc7b9f72c
- attempt streflop bugfix for win64
2015-11-28 20:38:05 -08:00
SoftCoder
7e0494bb28
- some bug fixes based on coverity scan
2015-11-25 21:16:29 -08:00
titiger
e7eddca1ee
Bugfix for listBox Shortcuts
...
Holding down shift+letter while selecting jumps directly to a
map/faction/ ... which starts with the given letter.
2015-11-26 01:58:15 +01:00
SoftCoder
15d5a9bbd6
- bug fixes for non C++x11 compilers for using chrono
2015-11-21 11:45:52 -08:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
SoftCoder
9e0d227172
- attempt to see if this fixes thread locking performance issues in windows
2015-11-21 10:23:45 -08:00
SoftCoder
492d821e0b
- small code cleanup
2015-11-12 04:18:08 -08:00
SoftCoder
f97e8d5fc3
- clipboard working now for utf8
2015-11-11 21:52:22 -08:00
titiger
8d315ba744
first steps for ctrl-v for input
...
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
49ce8e729b
- added support for miniupnpc 1.9
2015-10-21 18:11:19 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
c402509853
no more SDL_WINDOW_RESIZABLE
...
This gave strange effects with missing parts on the screen
and bad mouse positioning. No more window resize in windowed
mode, likein old MG
2015-10-13 02:29:19 +02:00
SoftCoder
45598620fa
- additional bugfixes for keyboard entry in sdl2
2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
...
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
SoftCoder
9e6e4dd6fe
- try to fix fullscreen mode a little better
2015-10-04 14:03:12 -07:00
SoftCoder
32f3729f0a
- attempt to fix res changage in fullscreen
2015-10-04 13:30:17 -07:00
SoftCoder
5b9eccd10b
- allow changing resolution in video settings menu
2015-10-02 17:27:55 -07:00
SoftCoder
5a29608b9c
- attempt to fix keyboard inputs for sdl2
2015-10-01 03:40:19 -07:00
titiger
9dda6b59dc
toggle fullscreen/windowed works again
2015-09-29 21:37:26 +02:00
SoftCoder
95e5d2782c
- bugfix to get proper typed character in sdl2
2015-09-29 06:22:54 -07:00
SoftCoder
41ae158a9c
- bugfix for sdl2 compile using wrong object
2015-09-29 02:13:49 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
617bc9a89e
extended support for lua to v5.3; removed some duplicate messages showing up during 'cmake configuration' time
2015-08-20 16:43:14 +02:00
filux
455b4731e2
even mode fixed dialog code
2015-06-28 19:43:10 +02:00
filux
68cfb32e96
fixed configuration for kdialog, added support for yad
2015-06-23 22:08:42 +02:00
Tom Reynolds
fecf89f295
Cosmetics
...
[CI skip]
2015-06-10 12:02:45 +02:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
...
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
0616483452
faster Particlesystem
...
removed a useless validation call which was pretty expensive for many
particle systems alive
It checked for existance of particle system in the vector we were curretnly
cycling through.
2015-01-17 15:14:38 +01:00
Tom Reynolds
d3d0fbf9bf
lossless images compression
...
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
ab02478096
enabled depth_test for colorpicking
...
To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
109a5b9985
sort map lists non case sensitive in menu
2015-01-03 02:03:31 +01:00
titiger
f4529566fa
bugfix for version checking
...
We can have versions with only one dot.
2015-01-02 01:24:45 +01:00
titiger
4a292ed1d1
don't mix functionality
...
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
...
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00