Mark Vejvoda
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ab9243ea38
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- got freetype-gl working under windows
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2011-11-17 23:21:08 +00:00 |
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Mark Vejvoda
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c751c1a2cf
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- a few minor bugfixes
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2011-11-17 21:36:29 +00:00 |
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Mark Vejvoda
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0f195ca9e4
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- render bugfix for new font renderer
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2011-11-17 10:11:23 +00:00 |
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Mark Vejvoda
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2251a7b2dc
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- added freetype-gl rendered and set as default font renderer (see: http://code.google.com/p/freetype-gl/)
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2011-11-17 09:56:25 +00:00 |
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Titus Tscharntke
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29d535894e
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We try it with the bold font.
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2011-11-15 23:57:46 +00:00 |
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Mark Vejvoda
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8f2e7ef5af
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- updated to compile compatible with libpng1.5
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2011-11-14 07:16:51 +00:00 |
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Titus Tscharntke
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c346569de1
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reverted accidently checked in file
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2011-11-06 01:08:59 +00:00 |
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Titus Tscharntke
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d19a5930a6
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release related things
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2011-11-06 00:58:21 +00:00 |
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Mark Vejvoda
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6f6544e837
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- fixed text width calculation
- updated JApanese translation (thanks Hagekura)
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2011-11-03 14:29:35 +00:00 |
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Mark Vejvoda
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5dcd9d8714
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fixed UI placement of playername in menus
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2011-11-02 19:02:25 +00:00 |
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Mark Vejvoda
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bcc97704b6
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got ftgl raster fonts working when ini setting is:
Enable3DFontRendering=false and NOT running legacy font mode
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2011-11-02 00:17:57 +00:00 |
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Mark Vejvoda
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3dfd316484
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fixed legacyfont
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2011-11-01 23:51:28 +00:00 |
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Mark Vejvoda
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e15d9cab5d
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attempt to see if eariler init helps on macosx
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2011-11-01 20:07:18 +00:00 |
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Mark Vejvoda
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a2110f21c7
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see if this helps fix macosx issue
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2011-11-01 16:40:29 +00:00 |
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Mark Vejvoda
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50adfb3305
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- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
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2011-10-25 18:39:11 +00:00 |
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Mark Vejvoda
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6bf2d2697e
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- fix for compiling md5 files on windows
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2011-10-18 06:09:58 +00:00 |
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Mark Vejvoda
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a2ae980986
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- added md5 code to project (but not actively used, only compiled)
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2011-10-18 04:32:02 +00:00 |
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Mark Vejvoda
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5b7329594c
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- merging in changes from weltall for macosx
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2011-10-18 01:13:38 +00:00 |
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Mark Vejvoda
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26afb589a3
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- code cleanup (removing / commenting uneeded items)
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2011-10-17 20:56:11 +00:00 |
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Mark Vejvoda
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5f0f6e322e
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-bugfix for bad static initialization
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2011-10-14 21:09:08 +00:00 |
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Mark Vejvoda
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e090df259d
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- bugfix for font height calc
- updated intro
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2011-10-07 19:53:07 +00:00 |
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Mark Vejvoda
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7ce7230b2c
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- compile fix on windows
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2011-10-05 14:09:03 +00:00 |
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Mark Vejvoda
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d37d360e21
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- no more crash when ftgl raises font gl errors, just output to console and continue rendering
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2011-10-05 05:59:44 +00:00 |
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Titus Tscharntke
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555e88f464
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I accidently checked in a test value. ( reverted now )
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2011-10-05 00:23:01 +00:00 |
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Titus Tscharntke
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a011cb3b26
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Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
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2011-10-04 23:49:34 +00:00 |
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Mark Vejvoda
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ebc130f526
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- added a few new chinese fonts and changed default to a new font
- fixed location of player title in menus
- added better ftgl error checking
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2011-10-03 04:49:52 +00:00 |
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Mark Vejvoda
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5d0eea51e3
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- bugfix for rendering labels (now properly lines up with other controls)
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2011-10-02 02:14:05 +00:00 |
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Mark Vejvoda
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77a2fa7d48
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- getting fanatical about memory cleanup so that valgrind output is more useful
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2011-09-30 23:55:07 +00:00 |
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Mark Vejvoda
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aed293bba2
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- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
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2011-09-28 06:57:42 +00:00 |
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Mark Vejvoda
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5a79cad34b
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- do not load models or sound files in headless server mode
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2011-09-26 05:29:52 +00:00 |
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Mark Vejvoda
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7e16873efd
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- bugfix for team switching validation should be skipped
- commented printf for tween debugging
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2011-09-22 05:14:20 +00:00 |
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Mark Vejvoda
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cd321c0c77
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- fix the tween bug by truncating after 6 decimals
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2011-09-10 03:57:51 +00:00 |
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Mark Vejvoda
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4a5a7f010d
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- final phase of cppcheck verbose fixes (outstanding items should be left alone)
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2011-09-01 18:51:43 +00:00 |
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Mark Vejvoda
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57afc2d715
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
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Mark Vejvoda
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3af608151e
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- bugfixes found from cppcheck
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2011-08-31 19:44:19 +00:00 |
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Mark Vejvoda
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f542ce36e4
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- commented assert and added more debug info when tween is invalid
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2011-08-31 16:12:02 +00:00 |
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Mark Vejvoda
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b2fc331876
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- added more debug info for font error mentioend in forums by james123
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2011-08-31 00:06:50 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Titus Tscharntke
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3efe9e0263
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changed default font to "LiberationSans-Regular.ttf"; new maps; fixed xmls(missing models); crossbow has rotated climb
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2011-07-20 22:44:57 +00:00 |
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Mark Vejvoda
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ee2c7bbe98
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- try to see if this helps with the tween bug
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2011-07-19 01:25:38 +00:00 |
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Mark Vejvoda
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45db0a3290
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- try to see if this helps with the tween bug
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2011-07-19 00:47:25 +00:00 |
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Mark Vejvoda
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ae6b085d7a
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- try to see if this helps with the tween bug
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2011-07-19 00:17:32 +00:00 |
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Mark Vejvoda
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732b44833b
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- add debug statement to track tween bug
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2011-07-18 23:46:11 +00:00 |
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Titus Tscharntke
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b215f88a29
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Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ...
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2011-07-17 17:16:16 +00:00 |
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Mark Vejvoda
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970fe6a326
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
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Mark Vejvoda
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1b2d4fddea
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
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Mark Vejvoda
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15488ddb31
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- bugfixes related to attack-boost memory leaks
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2011-07-06 05:16:25 +00:00 |
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Mark Vejvoda
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ece9755dfd
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- font ycenter fix on windows
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2011-07-04 21:22:53 +00:00 |
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Mark Vejvoda
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cb98df354d
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- pre-calc font height for ftgl and optionally allow for language specific characters to be used
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2011-07-02 18:33:59 +00:00 |
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Mark Vejvoda
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1a5c70c76e
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- another small bugfix for water texture loading
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2011-07-02 07:15:23 +00:00 |
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