708 Commits

Author SHA1 Message Date
Mark Vejvoda
adb7ec4a6a - bugfixes from windows unicode work to compile in Linux 2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda
e28fe7c575 - thought this extra close was required but it is not. 2011-05-18 22:16:34 +00:00
Mark Vejvoda
2f6f5df388 - bugfix for linux variable named wrong 2011-05-18 21:56:07 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
d1b4905759 - more fallback code to handle non power of two textures for 3d textures 2011-05-18 19:18:40 +00:00
Mark Vejvoda
ae47b47bc8 - bugfixes to avoid segfault when user has no sound card or openal cannot init
- more fallback handling for non power of two textures
2011-05-18 17:54:46 +00:00
Mark Vejvoda
93767d8ed8 - bugfix for trying socket connect when nic is down
- removed platform mismatch console printf
2011-05-17 00:21:51 +00:00
Mark Vejvoda
8c59da57cd - bugfixes to install related files to fix:
- missing glest.ini during make install (this file is handled by the data install)
 - properly handles destdir for all installed files
 - customizable paths for all installation destinations (the following can now be set):
   		MEGAGLEST_BIN_INSTALL_PATH   -  "bin/"  -  "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DATA_INSTALL_PATH  - "share/megaglest/"  -  "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_DESKTOP_INSTALL_PATH  - "share/applications/"  - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)")
		MEGAGLEST_ICON_INSTALL_PATH  -  "share/pixmaps/"   - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)")
		CUSTOM_DATA_INSTALL_PATH  -  "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'"   -  "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)")
- Fixed startup scripts for tools (remove bin folder)
- Fixed source and data tarball scripts to include required files (missed the proper main ini files)
- Debian can now easily package up megaglest and build deb files
2011-05-14 17:31:40 +00:00
Mark Vejvoda
42d6f16ed1 - copyfile copies files in binary mode now 2011-05-06 23:34:58 +00:00
Mark Vejvoda
c54a6ca7e5 - copyfile copies files in binary mode now 2011-05-06 23:23:57 +00:00
Mark Vejvoda
449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda
c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda
102363f151 - added initial folder(s) and code to handle loading common data to save duplicated files space 2011-05-05 06:17:34 +00:00
Mark Vejvoda
fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
Mark Vejvoda
cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
fb79bce5ab - added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Titus Tscharntke
7863212a94 fixes a memory problem with very small emission rates which might happen when a particle system has no more living particle. 2011-05-01 21:46:04 +00:00
Mark Vejvoda
15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
95dcd042a3 - updated texture gl errors to include glu error text 2011-04-28 00:51:39 +00:00
Mark Vejvoda
3f09541ab3 - add more texture fallback code in case api calls fail 2011-04-27 23:31:56 +00:00
Mark Vejvoda
69a627dca7 -fixed AllowGameDataSynchCheck=true so it works properly again 2011-04-26 23:34:48 +00:00
Mark Vejvoda
706c72c87f - bugfix when receiving additional socket data 2011-04-26 23:19:27 +00:00
Mark Vejvoda
b9ebb5aabe - bugfix for handling unexpected small strings in string compare 2011-04-26 19:35:53 +00:00
Mark Vejvoda
a77aa5e4be - attempt to correct possible openal issues 2011-04-24 15:34:53 +00:00
Mark Vejvoda
1f3d97dbe1 - fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards) 2011-04-24 05:39:13 +00:00
Mark Vejvoda
ac83b1a898 - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
Mark Vejvoda
5174e33b92 - attempt a better video recovery when selected mode and colour bits fail 2011-04-19 04:03:52 +00:00
Mark Vejvoda
c8a6404ecf - screen resolutions sorted now in options menu 2011-04-18 23:31:33 +00:00
Mark Vejvoda
3866cf286f - update for video fallback if current resolution fails 2011-04-18 22:46:28 +00:00
Mark Vejvoda
8325463c71 - ALT-F4 auto quits the game in win32 2011-04-18 22:09:55 +00:00
Mark Vejvoda
c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
c4d32ae0d2 - bugfix for users toggling back from Linux tty session 2011-04-18 19:48:05 +00:00
Mark Vejvoda
8dbef7d7ea - fixed configurator to properly read / write mg ini files 2011-04-17 07:04:38 +00:00
Mark Vejvoda
cfd0e12dd7 -fix cmake script for mingw, just for completeness. 2011-04-15 01:15:46 +00:00
Mark Vejvoda
d14b13e285 - added a new cancel button for connected menu to cancel all current and queued file transfers 2011-04-15 00:09:38 +00:00
Mark Vejvoda
ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
88a81a6993 - removed useless items in debug view
- removed some noise from verbose output
2011-04-13 18:45:27 +00:00
Mark Vejvoda
540d91ed92 - bugfix for recent socket change on windows 2011-04-13 05:07:47 +00:00
Mark Vejvoda
1858240879 - inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby 2011-04-13 04:04:08 +00:00
Mark Vejvoda
7bf40db4ce - updated crc check for techtrees to also store date last updated and force an immediate refresh if the techtree has different CRC with server and was older than 1 day 2011-04-13 01:51:15 +00:00
Mark Vejvoda
7a501a4e26 - added code to track mutex source for sockets 2011-04-13 01:20:40 +00:00
Mark Vejvoda
05a61ec619 - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
Mark Vejvoda
1ffc7d99d4 - calculate megapack techtree CRC first if it exists in the users techtrees 2011-04-10 23:50:47 +00:00
Mark Vejvoda
3e3b774dd5 - removed hard coded reference to 7z, uses all ini file options 2011-04-10 20:25:36 +00:00
Mark Vejvoda
0a2ffde50f - fixed mod menu crash bug after doing a remove 2011-04-10 01:42:14 +00:00