ebanner has unclear license and you always had to install it.
The AccessControl pugin is now added, so it gets much more easy to
create windows installers on linux.
This commit includes several fixes and some shuffling of entries to improve
readability. The major changes are Removing MG_VERSION_H_CONTENTS which
*includes* the file with the version in it in favour of VER_* variables and
removing the CPack include at the end of the file.
CPack has to be included after all variables are set and this file is sourced
before all the common options are configured.
One more fixme is added - this and other runtime issues will have to be dealt
with when i test the packaging, so far I've only got it to build.
This fixes a couple of issues, none too major:
- The MegaGlest executable is `megaglest` so that string was updated
- MG_VERSION_H_CONTENTS *includes* the file with the version in it (which I
didn't realise when I changed it last time as I couldn't get things building
still). This changes to using VER_* variables
- Update copyright to 2015 (I'm gambling on the project lasting another 2 weeks)
- Change CFBundleSignature to MGGL; a four letter contraction of MeGaGLest
When using mac ports GL/gl.h ends up outside the cmake search paths for
libraries and includes. By adding them to mk/macos/CMakeLists.txt they are now
available and make it possible to build g3d_viewer along with the rest of
megaglest. To make this work properly I had to move the inclusion of
mk/macos/CMakeLists.txt further up the master CMakeLists.txt so merged both IF
APPLE tests in to one.
This has built successfully through xcode and gnumake.
I noticed that mk/macos/CMakeLists.txt has special code for extracting the
megaglest version , but its already done in CMakeLists.txt. This removes the
duplicate detection and changes the users of MEGAGLEST_VERSION to
MG_VERSION_H_CONTENTS.