Mark Vejvoda
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605dd746c0
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some bugfixes for silly compile errors and painting issues in windoze
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2010-05-04 08:15:16 +00:00 |
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Mark Vejvoda
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1efc2dc0a6
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- updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
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2010-05-03 06:25:54 +00:00 |
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Mark Vejvoda
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c3793d0cfb
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Added initial code changes to support Chinese Fonts
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2010-05-03 06:16:32 +00:00 |
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Mark Vejvoda
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5a1c48d148
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added wrapper for streflop
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2010-05-01 20:39:11 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Mark Vejvoda
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e379905942
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Added mutex guards around logging
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2010-05-01 09:10:52 +00:00 |
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Mark Vejvoda
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a911088d39
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Trying an experiment with a thread for playing streamed sounds
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2010-05-01 04:34:23 +00:00 |
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Mark Vejvoda
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ff592be457
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Some cleanup related to Cache Management
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2010-05-01 01:22:48 +00:00 |
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Mark Vejvoda
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33084f8dbe
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bug fixes for CRC caching and working version of cache manager
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2010-05-01 00:53:43 +00:00 |
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Mark Vejvoda
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5cf84e8a2a
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win32 compile fixes
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2010-04-30 23:30:15 +00:00 |
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Mark Vejvoda
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fd2274775e
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moved threads into base common hiearchy and started an a new cache manager.
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2010-04-30 22:54:24 +00:00 |
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Mark Vejvoda
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b10bb3c2bc
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moved common platform code into shared are for win32 projects
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2010-04-30 19:01:47 +00:00 |
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Mark Vejvoda
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c53ff62c46
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
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Mark Vejvoda
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76c256880e
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Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
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2010-04-28 21:49:03 +00:00 |
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Mark Vejvoda
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30c4eb2b96
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Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
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2010-04-15 01:19:00 +00:00 |
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Mark Vejvoda
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8c438b812d
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Some final fixed related to combined cross platform socket code
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2010-04-13 07:29:48 +00:00 |
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Mark Vejvoda
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561dd69107
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First Attempt at merging socket code into cross platform classes
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2010-04-13 06:59:30 +00:00 |
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Mark Vejvoda
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2c9b6ea3ee
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Ported bugfix to win32
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2010-04-12 21:54:47 +00:00 |
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Mark Vejvoda
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a5aba5cc66
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Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
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2010-04-12 21:40:57 +00:00 |
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Mark Vejvoda
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436f46fcba
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Added support for OpenAL in win32
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2010-04-06 05:30:22 +00:00 |
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Mark Vejvoda
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e56ce605db
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Ported latest linux changes to win32
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2010-04-03 02:28:49 +00:00 |
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Mark Vejvoda
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092f3a2bca
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some changes in preparation for file transfers
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2010-04-03 02:22:41 +00:00 |
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Mark Vejvoda
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02d0781b40
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A few changes to allow for better keyboard state detection
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2010-04-02 17:37:04 +00:00 |
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Mark Vejvoda
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8cf77f1b8a
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Ported LAN auto-connect feature to win32
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2010-04-02 03:06:27 +00:00 |
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Mark Vejvoda
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bc725454fd
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Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
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2010-04-02 02:33:32 +00:00 |
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Mark Vejvoda
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6c92f188b6
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Ported auto-discover LAN connect to win32
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2010-04-01 07:46:14 +00:00 |
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Mark Vejvoda
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0bcb710606
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Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
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2010-04-01 06:31:10 +00:00 |
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Titus Tscharntke
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5ecc84099a
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fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
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2010-04-01 00:13:28 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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cda368b96c
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Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
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2010-03-27 21:32:33 +00:00 |
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Titus Tscharntke
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147447b638
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better mouse camera navigation ( missing win32 implementation )
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2010-03-25 00:19:49 +00:00 |
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Mark Vejvoda
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6496d72533
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Updates related to win32 camera zoom compile fixes
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2010-03-24 10:10:56 +00:00 |
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Mark Vejvoda
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7521a251f5
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Commented out temp debug printing
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2010-03-24 07:11:12 +00:00 |
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Mark Vejvoda
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3ecf980649
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Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
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2010-03-24 01:28:48 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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1e7cd63330
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- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
- Added better logic to try to restore video when crashing
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2010-03-23 06:03:16 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Mark Vejvoda
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5b713bd785
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Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
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2010-03-23 02:35:55 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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8c08eefa28
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Added EndsWith to headerfile
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2010-03-20 12:09:30 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Mark Vejvoda
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cb0ea38d74
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Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
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2010-03-11 17:45:39 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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