Mark Vejvoda
cc1480fbe1
-re-enabled ftgl as default font renderer, as i have no more patience to get the other renderer working before a release.
2011-11-20 06:09:18 +00:00
Mark Vejvoda
b3879ce35a
mac osx build
2011-11-19 20:11:41 +00:00
Mark Vejvoda
646ec7707a
only update the font vertex buffer if text or color changed
2011-11-19 18:25:16 +00:00
Mark Vejvoda
53e1610234
- cleanup of header files related to opengl / glew
2011-11-19 10:13:27 +00:00
Mark Vejvoda
cef0577e3e
- added commented out debug code for future ref
2011-11-19 09:49:52 +00:00
Mark Vejvoda
127382441f
- fixed build on windows
2011-11-19 08:09:33 +00:00
Mark Vejvoda
3fd8c1ef90
- updated findfont method to be shared and to use more default fonts if main ones are not found
2011-11-19 07:35:12 +00:00
Mark Vejvoda
ce68ca0a7d
- fixed freetype check for FT_Library_SetLcdFilterWeights (requires v 2.4.0 minimum)
2011-11-19 05:34:04 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
3ef4692b23
bugfixes for proper horizontal rendering of multibyte fonts
2011-11-18 20:54:41 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
...
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
48da13808f
- fixed newline font calc for non english languages
2011-11-18 16:18:36 +00:00
Mark Vejvoda
316739c5bd
- fixed Linux build
2011-11-18 08:42:50 +00:00
Mark Vejvoda
d0acde5d88
- fixed freetype-gl on windows compiler
...
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
0e9b4851fd
fixed new font rendering on Linux and removed glew dependency
2011-11-18 00:28:45 +00:00
Mark Vejvoda
ab9243ea38
- got freetype-gl working under windows
2011-11-17 23:21:08 +00:00
Mark Vejvoda
c751c1a2cf
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
Mark Vejvoda
0f195ca9e4
- render bugfix for new font renderer
2011-11-17 10:11:23 +00:00
Mark Vejvoda
2251a7b2dc
- added freetype-gl rendered and set as default font renderer (see: http://code.google.com/p/freetype-gl/ )
2011-11-17 09:56:25 +00:00
Titus Tscharntke
29d535894e
We try it with the bold font.
2011-11-15 23:57:46 +00:00
Mark Vejvoda
8f2e7ef5af
- updated to compile compatible with libpng1.5
2011-11-14 07:16:51 +00:00
Titus Tscharntke
c346569de1
reverted accidently checked in file
2011-11-06 01:08:59 +00:00
Titus Tscharntke
d19a5930a6
release related things
2011-11-06 00:58:21 +00:00
Mark Vejvoda
6f6544e837
- fixed text width calculation
...
- updated JApanese translation (thanks Hagekura)
2011-11-03 14:29:35 +00:00
Mark Vejvoda
5dcd9d8714
fixed UI placement of playername in menus
2011-11-02 19:02:25 +00:00
Mark Vejvoda
bcc97704b6
got ftgl raster fonts working when ini setting is:
...
Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda
3dfd316484
fixed legacyfont
2011-11-01 23:51:28 +00:00
Mark Vejvoda
e15d9cab5d
attempt to see if eariler init helps on macosx
2011-11-01 20:07:18 +00:00
Mark Vejvoda
a2110f21c7
see if this helps fix macosx issue
2011-11-01 16:40:29 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
...
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
6bf2d2697e
- fix for compiling md5 files on windows
2011-10-18 06:09:58 +00:00
Mark Vejvoda
a2ae980986
- added md5 code to project (but not actively used, only compiled)
2011-10-18 04:32:02 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
26afb589a3
- code cleanup (removing / commenting uneeded items)
2011-10-17 20:56:11 +00:00
Mark Vejvoda
5f0f6e322e
-bugfix for bad static initialization
2011-10-14 21:09:08 +00:00
Mark Vejvoda
e090df259d
- bugfix for font height calc
...
- updated intro
2011-10-07 19:53:07 +00:00
Mark Vejvoda
7ce7230b2c
- compile fix on windows
2011-10-05 14:09:03 +00:00
Mark Vejvoda
d37d360e21
- no more crash when ftgl raises font gl errors, just output to console and continue rendering
2011-10-05 05:59:44 +00:00
Titus Tscharntke
555e88f464
I accidently checked in a test value. ( reverted now )
2011-10-05 00:23:01 +00:00
Titus Tscharntke
a011cb3b26
Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
2011-10-04 23:49:34 +00:00
Mark Vejvoda
ebc130f526
- added a few new chinese fonts and changed default to a new font
...
- fixed location of player title in menus
- added better ftgl error checking
2011-10-03 04:49:52 +00:00
Mark Vejvoda
5d0eea51e3
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
Mark Vejvoda
77a2fa7d48
- getting fanatical about memory cleanup so that valgrind output is more useful
2011-09-30 23:55:07 +00:00
Mark Vejvoda
aed293bba2
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
Mark Vejvoda
5a79cad34b
- do not load models or sound files in headless server mode
2011-09-26 05:29:52 +00:00
Mark Vejvoda
7e16873efd
- bugfix for team switching validation should be skipped
...
- commented printf for tween debugging
2011-09-22 05:14:20 +00:00
Mark Vejvoda
cd321c0c77
- fix the tween bug by truncating after 6 decimals
2011-09-10 03:57:51 +00:00
Mark Vejvoda
4a5a7f010d
- final phase of cppcheck verbose fixes (outstanding items should be left alone)
2011-09-01 18:51:43 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00