Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Titus Tscharntke
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416ccaae4b
|
Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
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2013-09-22 00:51:47 +00:00 |
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Titus Tscharntke
|
ee20fbd37b
|
VCC does not like float constants ...
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2013-06-13 21:29:03 +00:00 |
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Titus Tscharntke
|
1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Titus Tscharntke
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01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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dbb116f250
|
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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c5331b7e8a
|
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
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2012-03-10 03:27:25 +00:00 |
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Mark Vejvoda
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9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
|
01ea0787a3
|
- a few more updates to cut down on RAM use for headless server
|
2011-12-03 00:39:03 +00:00 |
|
Mark Vejvoda
|
66f44ff7c4
|
- more cleanup from cppcheck (using eclipse plugin now)
|
2011-12-02 17:46:02 +00:00 |
|
Mark Vejvoda
|
d33e1174a5
|
- bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
|
2011-12-02 16:07:59 +00:00 |
|
Mark Vejvoda
|
cfe01253b9
|
fixed ambient sounds when rain is disabled.
|
2011-11-28 06:38:07 +00:00 |
|
Mark Vejvoda
|
e34e70a0c8
|
- added code to merge duplicate sounds used in a techtree
|
2011-05-06 07:47:31 +00:00 |
|
Mark Vejvoda
|
c258dc0822
|
- display which files contain the reference (the parents) to duplicate data in validation report
|
2011-05-05 20:18:38 +00:00 |
|
Mark Vejvoda
|
6492832c35
|
- added initial validation code to warn about duplicate data used in factions
|
2011-05-05 19:21:50 +00:00 |
|
Mark Vejvoda
|
7d38aec84a
|
- new commandline options to discover and optional delete unused files in techtrees
|
2011-03-15 15:30:28 +00:00 |
|
Titus Tscharntke
|
f2caf186f9
|
step1 for cliffs; enable manually in map.cpp in Map::smoothSurface(...) ; set minCliffHeightDifference to 3.0f
|
2011-02-06 01:36:55 +00:00 |
|
Mark Vejvoda
|
66261ad662
|
- updated line endings to unix style characters to fix Bug #3085838
|
2011-01-20 15:56:30 +00:00 |
|
Mark Vejvoda
|
1c78fca0fb
|
- Added tileset and map CRC check in the network lobby
- numerous bugfixes
|
2011-01-09 04:49:21 +00:00 |
|
Mark Vejvoda
|
ab44c83168
|
- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
|
2010-09-07 05:25:40 +00:00 |
|
Mark Vejvoda
|
f748874601
|
Ported streflop code to win32
|
2010-04-24 11:15:15 +00:00 |
|
Mark Vejvoda
|
f838293632
|
Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
|
2010-03-18 21:26:40 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
|