Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
|
Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
4a8f88e864
|
- attempt to fix additional oos issues
|
2013-09-27 16:15:36 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
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- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
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try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Mark Vejvoda
|
836e61d5d6
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loggging fixes for language specific info (use english always)
|
2013-09-21 20:50:58 +00:00 |
|
Mark Vejvoda
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792ab1b7bc
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attempt to fix oos related to random number generation
|
2013-09-21 19:18:06 +00:00 |
|
Titus Tscharntke
|
3de7740120
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copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
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2013-09-19 22:04:18 +00:00 |
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Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
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bbe7042b2d
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fixed loading scenario to read lua number as a float
|
2013-09-19 07:12:48 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
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aa66e4b5e9
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- updates to cmake script to detect inclusion of libvlc (and spelling mistake fix)
|
2013-09-18 19:03:12 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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5ea417b2bd
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added a fallback to use glib API if we cannot find the users home folder
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2013-08-09 18:03:29 +00:00 |
|
Mark Vejvoda
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cd0a8933cd
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attempt some speed improvements for logging
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2013-08-09 04:55:35 +00:00 |
|
Mark Vejvoda
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c60c96a22f
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enable fontconfig in cmake build
|
2013-08-01 22:24:00 +00:00 |
|
Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
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4764da0e50
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check everything when it comes to joining meshes
|
2013-06-23 03:09:59 +00:00 |
|
Mark Vejvoda
|
9549b7f87a
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bugfix for join meshes, add opacity check also
|
2013-06-22 22:41:37 +00:00 |
|
Mark Vejvoda
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b418d46254
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bugfix for joining meshes, need to also check noselect flag
|
2013-06-22 21:47:50 +00:00 |
|
Mark Vejvoda
|
1520cdcea0
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add check for invalid model missing texture
|
2013-06-22 21:41:30 +00:00 |
|
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-22 03:36:18 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
0e184d609c
|
updated cmake message
|
2013-06-21 19:24:59 +00:00 |
|
Mark Vejvoda
|
7b4a724764
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:19:38 +00:00 |
|
Mark Vejvoda
|
0c56e13e7a
|
bugfix for libminiupnpc cmake script
|
2013-06-21 19:04:57 +00:00 |
|
Mark Vejvoda
|
bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
|
2013-06-21 18:21:07 +00:00 |
|
Mark Vejvoda
|
441390e5c5
|
- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
|
2013-06-21 00:12:19 +00:00 |
|
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
b31df9e94c
|
attempt to further stabilize thread garbage collector
|
2013-06-18 22:41:18 +00:00 |
|
Mark Vejvoda
|
eec6d4f59c
|
bugfix for pure virtual error on garbage collector thread
|
2013-06-18 22:26:12 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
b9bb1623a6
|
make sure unpnpc patch is applied as given on sourceforge
|
2013-06-14 03:32:10 +00:00 |
|
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1d7b138ac3
|
load bmp's a little faster
|
2013-06-12 15:22:16 +00:00 |
|
Mark Vejvoda
|
cc4d650fad
|
tga file load speed improvement
|
2013-06-12 07:21:16 +00:00 |
|
Mark Vejvoda
|
80f25e8fff
|
bugfix for windows copmpiler
|
2013-06-12 06:51:59 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|