Commit Graph

205 Commits

Author SHA1 Message Date
Titus Tscharntke
b215f88a29 Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ... 2011-07-17 17:16:16 +00:00
Mark Vejvoda
970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
Mark Vejvoda
1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Mark Vejvoda
15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda
ece9755dfd - font ycenter fix on windows 2011-07-04 21:22:53 +00:00
Mark Vejvoda
cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
Mark Vejvoda
1a5c70c76e - another small bugfix for water texture loading 2011-07-02 07:15:23 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
7c996e3296 - added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda
7b95fac8cc - bugfix for fonts to remove newline character when calculating / rendering multi-line strings 2011-06-30 22:10:11 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
8d300f06a4 - fix for about screen, placement of some items 2011-06-28 15:56:22 +00:00
Mark Vejvoda
8c2d76b589 - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
Mark Vejvoda
0e897ee94f - bugfix for y centering of font for different fonts / languages 2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b - corrections for y co-ord placement of font 2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00
Mark Vejvoda
945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Mark Vejvoda
aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
Mark Vejvoda
5e67b505a7 - try to convert to utf8 before rendering text 2011-06-26 02:50:13 +00:00
Mark Vejvoda
5f32d56b85 - added some common characters to be preloaded when fonts are loaded for better speed 2011-06-25 22:26:56 +00:00
Mark Vejvoda
1700cbba2d - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
Titus Tscharntke
a282cfe4e6 model cycle needs to be initialized with 0 ( said willvarfar ) 2011-06-14 22:39:31 +00:00
Titus Tscharntke
86b926df1a fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it . 2011-06-13 23:43:47 +00:00
Mark Vejvoda
722261e212 - added new commandline option to override font file 2011-06-12 03:44:50 +00:00
Mark Vejvoda
752dd26bcd - some small font centering adjustments 2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b - bugfixes for font display:
- workaround for a bug in freetype in some cases
  - better handling on different resolutions
  - new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404 - updated patch from willvarfar for animated models in particles 2011-06-11 00:26:26 +00:00
Mark Vejvoda
90fcb0abe7 - added some more error checks in ftgl wrapper class 2011-06-10 22:17:15 +00:00
Mark Vejvoda
b583c45c5e - see if this helps titi's gcc with constructor init issues? 2011-06-10 21:13:31 +00:00
Mark Vejvoda
3efde1d31b - added will's patch for splash particle animation support 2011-06-10 19:44:34 +00:00
Mark Vejvoda
7c43628643 - included patch from willvarfar for animated attack particles (thanks will) 2011-06-10 17:33:09 +00:00
Mark Vejvoda
6bb805978c - better quality font rendering and performance still good. 2011-06-10 04:34:58 +00:00
Mark Vejvoda
06999a8f88 - reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Mark Vejvoda
fc3f5bbfa0 - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
Mark Vejvoda
f65bfe8710 - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
Mark Vejvoda
bf9702cdca - bugfix for missing include on win32 2011-06-07 03:38:38 +00:00
Mark Vejvoda
875e0c2920 - bugfix for finding fonts in windows 2011-06-07 03:33:32 +00:00
Mark Vejvoda
226e8783c0 - added packaged game fonts
- updated code to search new default font folder
- added chinese language file from the fourm for testing
2011-06-07 02:37:58 +00:00
Mark Vejvoda
df178e5eb4 - fix broken win32 compile (but no freetype2 support yet) 2011-06-06 22:37:27 +00:00
Mark Vejvoda
c808a5661a - added freetype2 / FTGL support 2011-06-06 21:38:25 +00:00
Mark Vejvoda
a5e1d046dd - better character for multi-byte char width use (use a instead of W) 2011-05-25 23:06:37 +00:00
Mark Vejvoda
8f56fc4657 - updates for possible chinese support (but i really doubt this shows the right text) but still a good start 2011-05-25 21:17:15 +00:00
Mark Vejvoda
cc958d266e - updates for possible chinese support (but i really doubt this shows the right text) but stil la good start 2011-05-25 21:11:12 +00:00
Mark Vejvoda
879aaa7fe8 - added russian language (thanks Strannik)
- updated fonts to better handle non ascii languages (russian and ukraine display much better with more native fonts)
2011-05-25 19:03:22 +00:00
Mark Vejvoda
65ee439baf - applied patch from LuckAs for better multi-byte character spacing 2011-05-25 16:51:31 +00:00
Mark Vejvoda
60b8093f5b - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
Mark Vejvoda
d1b4905759 - more fallback code to handle non power of two textures for 3d textures 2011-05-18 19:18:40 +00:00