Mark Vejvoda
|
b40a9d58c4
|
- more thread guards to avoid crashes
|
2010-06-11 03:17:38 +00:00 |
|
Mark Vejvoda
|
c6d83dc6bb
|
Fixed a hideous debug output bug in custom menu causing a crash
|
2010-06-11 01:33:43 +00:00 |
|
Mark Vejvoda
|
e1fffda0cd
|
-updated version# to beta1
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
|
2010-06-11 00:23:16 +00:00 |
|
Titus Tscharntke
|
1e6262dde5
|
printf replaced with debug fro URL printout
|
2010-06-08 22:59:42 +00:00 |
|
Titus Tscharntke
|
74400f77fc
|
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
|
2010-06-08 22:50:37 +00:00 |
|
Mark Vejvoda
|
4fd75e5d7d
|
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
|
2010-06-08 07:40:32 +00:00 |
|
Titus Tscharntke
|
d14f013491
|
some chat changes and custom game with NetworkFramePeriod
|
2010-06-08 00:00:28 +00:00 |
|
Mark Vejvoda
|
1d0836f0ba
|
-added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
|
2010-06-05 15:48:50 +00:00 |
|
Mark Vejvoda
|
cf6d43247d
|
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
|
2010-06-05 07:52:14 +00:00 |
|
Mark Vejvoda
|
79c47e9e7f
|
updated custom menu with more mutex protection
|
2010-06-05 00:58:32 +00:00 |
|
Mark Vejvoda
|
c76b1600dd
|
added another thread guard
|
2010-06-05 00:27:33 +00:00 |
|
Mark Vejvoda
|
2970e5114a
|
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
|
2010-06-04 21:46:10 +00:00 |
|
Mark Vejvoda
|
964be91fa9
|
added ping times to UI
|
2010-06-04 19:42:58 +00:00 |
|
Titus Tscharntke
|
0046080e0c
|
- Nicer UI layout
- Settings are only saved when game is launched.
- game is initially published once custom menu is opened from internet menu
|
2010-06-04 00:33:34 +00:00 |
|
Mark Vejvoda
|
302fbab84a
|
network init bugfix (call end first)
|
2010-06-03 21:14:42 +00:00 |
|
Mark Vejvoda
|
6808cda2aa
|
moved network manager init to init earlier
|
2010-06-03 21:07:55 +00:00 |
|
Mark Vejvoda
|
e85a269738
|
- added server controlled AI as a game option
|
2010-06-03 01:10:40 +00:00 |
|
Mark Vejvoda
|
57f28913d0
|
- commented out streflop from random # generator
|
2010-06-01 19:48:35 +00:00 |
|
Mark Vejvoda
|
b8a05be21e
|
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
|
2010-06-01 00:32:24 +00:00 |
|
Mark Vejvoda
|
22439457b4
|
- bugfix for saving of last game settings
|
2010-05-31 23:39:07 +00:00 |
|
Mark Vejvoda
|
69f65992e1
|
- bugfix for saving of lastgame settings
|
2010-05-31 20:49:23 +00:00 |
|
Mark Vejvoda
|
f4750e6f8b
|
- added ability to remember last custom game settings
|
2010-05-31 19:57:10 +00:00 |
|
Mark Vejvoda
|
03b24659e4
|
- added ability to toggle the observer mode per game when players game is over (win or lose)
|
2010-05-31 10:20:18 +00:00 |
|
Mark Vejvoda
|
0069fbf4f0
|
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
|
2010-05-31 06:11:31 +00:00 |
|
Titus Tscharntke
|
5f2aabb6c3
|
you can only enter games with same version number ( in masterserver menu )
version set to 3.3.5-dev
|
2010-05-19 23:23:42 +00:00 |
|
Titus Tscharntke
|
70383f2a30
|
better handling of attention sound / errormessages ...
|
2010-05-17 20:05:31 +00:00 |
|
Mark Vejvoda
|
8be87ee362
|
- bugfix for network game settings broadcast and game end fog of war fix
|
2010-05-17 16:02:47 +00:00 |
|
Mark Vejvoda
|
272a072ec3
|
added client socket accept info to debug log as well as some change detection
|
2010-05-17 06:41:05 +00:00 |
|
Mark Vejvoda
|
5ea892ba1a
|
updated masterserver logic to more properly handle success and error conditions.
|
2010-05-17 05:38:07 +00:00 |
|
Titus Tscharntke
|
5a57113cac
|
masterserver should be able to check the routersetup now ( important part is still uncommented )
|
2010-05-16 23:03:22 +00:00 |
|
Titus Tscharntke
|
a6992ee686
|
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
|
2010-05-16 16:40:21 +00:00 |
|
Mark Vejvoda
|
a585a6663f
|
- added some bugfixes related to timing ans corrupt state in network and regular game menus
|
2010-05-13 21:47:14 +00:00 |
|
Titus Tscharntke
|
9163d75fcc
|
masterserver works again
|
2010-05-13 11:19:10 +00:00 |
|
Mark Vejvoda
|
c5485be4da
|
- updates to language keynames and english strings
- added some more protection for shutdown of threads
|
2010-05-13 07:22:33 +00:00 |
|
Mark Vejvoda
|
4fc043ddb6
|
more bullet proofing of network activity
|
2010-05-13 07:13:53 +00:00 |
|
Mark Vejvoda
|
57d0420b76
|
Added some threading for URL calls for new masterserver game play
|
2010-05-13 06:43:56 +00:00 |
|
Titus Tscharntke
|
55d7c6eebc
|
looks a bit better now
|
2010-05-13 00:42:49 +00:00 |
|
Titus Tscharntke
|
9fb3352dfe
|
masterserver ( work in progress )
|
2010-05-12 22:58:00 +00:00 |
|
Titus Tscharntke
|
0687a56e27
|
clients can choose their slots
|
2010-04-30 01:08:29 +00:00 |
|
Mark Vejvoda
|
712b09c928
|
Added a guard for switching game settings on server from networked clients
|
2010-04-29 00:44:27 +00:00 |
|
Titus Tscharntke
|
50341e9db6
|
clients can choose team and faction ... client triggered slot change is prepared
|
2010-04-28 23:59:37 +00:00 |
|
Mark Vejvoda
|
4869b68b7a
|
Disconnect client when server changes the map and the client is in a slot that is no longer a network slot.
|
2010-04-23 00:14:22 +00:00 |
|
Titus Tscharntke
|
edd3b66273
|
connected playernames and free slots are shown on the client.
some bugfixes
|
2010-04-22 23:18:04 +00:00 |
|
Titus Tscharntke
|
06660e3a17
|
clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
|
2010-04-21 23:13:39 +00:00 |
|
Mark Vejvoda
|
a5aba5cc66
|
Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
|
2010-04-12 21:40:57 +00:00 |
|
Mark Vejvoda
|
af87e53bbe
|
Bugfix for trace bug#: 2984991
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
|
2010-04-11 01:25:06 +00:00 |
|
Titus Tscharntke
|
a0c979a978
|
server socket number is displayed in cutom game menu ( in the connect state )
|
2010-04-03 23:31:10 +00:00 |
|
Mark Vejvoda
|
924ec79364
|
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
|
2010-04-03 05:50:07 +00:00 |
|
Mark Vejvoda
|
a0c0be4d65
|
Some bug fixes related to file transfer code and user folders
|
2010-04-03 04:30:28 +00:00 |
|
Mark Vejvoda
|
0bcb710606
|
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
|
2010-04-01 06:31:10 +00:00 |
|