SoftCoder
b4807ed169
- in team mode always render two set of resources:
...
- First set of resources is the team of selected units
- SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
SoftCoder
ce375073c1
- show team color asterisk in front of resources when displaying resources for an individual team member
2014-01-29 21:13:39 -08:00
SoftCoder
4ba68576aa
- bugfix for loading textures for gpl and startup model pics
2014-01-29 20:42:59 -08:00
SoftCoder
02fa995ce3
- bugfix when loading last game settings to retain player name
2014-01-29 20:26:25 -08:00
SoftCoder
5a48eb0b8a
- bugfix for clang
2014-01-27 20:14:06 -08:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
SoftCoder
cce3beb939
- cleanup code from cppcheck report
2014-01-27 19:03:52 -08:00
SoftCoder
39696b6a65
- added ability to share resources across same teams
2014-01-27 18:55:08 -08:00
SoftCoder
e33024c102
- For team shared unit mode, player does not lose unless all team members have no castle
2014-01-27 14:58:52 -08:00
SoftCoder
e63b3d7499
- added support for team unit sharing
2014-01-27 14:15:05 -08:00
SoftCoder
338f156a95
- changing version to v3.10.0-dev for new development
2014-01-27 11:21:22 -08:00
titiger
d56069488f
Let's see how good Mega-AI plays with real random when trying to find the enemy.
...
( the server must use this version to see an effect )
2014-01-27 19:23:31 +01:00
filux
aa5403d8ef
Merge remote branch 'upstream/master'.
...
Conflicts:
mk/linux/.gitignore
mk/windoze/coverity-scan.bat
2014-01-27 08:23:42 +01:00
SoftCoder
33bb424802
- ensure we get a newline after doing a version check when streflop disabled
2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
d1d6fb2eb1
- added validation for platform for internet games
2014-01-26 18:12:19 -08:00
titiger
ef8776efbb
Only platform is displayed in server table
2014-01-26 21:29:35 +01:00
filux
8ec938a940
Merge remote branch 'upstream/master'. Resolved conflicts in: mk/windoze/coverity-scan.bat
2014-01-26 09:46:53 +01:00
SoftCoder
d7f5164fd1
- missed a few other refs to xerces in cmake scripts
2014-01-25 18:27:08 -08:00
SoftCoder
9cb0ba8833
- xerces included only if forced in cmake since it will be deprecated
2014-01-25 18:12:53 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
filux
ea7b088919
Conversion of files (windows OS specific) from LF to CRLF. Removed 3 ignored files.
2014-01-25 21:52:02 +01:00
filux
3b8e350b4b
The documentation's files format will be more friendly for the average Windows OS user.
2014-01-25 20:29:49 +01:00
SoftCoder
bbfbc6af0e
- Fix reload game to not replace human players
2014-01-25 10:07:15 -08:00
SoftCoder
32f0e2cbea
- attempt to fix reload game to not replace playernames
2014-01-24 23:50:32 -08:00
SoftCoder
0d8b3d6c63
- updated so masterserver url does not require trailing / in ini
2014-01-24 18:20:01 -08:00
SoftCoder
fe808556bd
- added more fields for dev path support.. onlu ico files for linxu left to fix
2014-01-24 17:51:06 -08:00
SoftCoder
581a975209
- added support for dev mode paths and removed linux symlinks for game data
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- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
1cacb0df27
- missed some updates
2014-01-24 09:50:17 -08:00
SoftCoder
0b86e1c2d5
- fixed paths for editor and model viewer camek install
2014-01-22 10:10:31 -08:00
SoftCoder
92daccf963
- cleanup of cmake scripts and proper organizing of files
2014-01-21 23:21:56 -08:00
SoftCoder
9170d9c400
- added clang detection in binary version output
2014-01-21 17:06:10 -08:00
SoftCoder
85e659219b
- small cppcheck code cleanup
2014-01-18 16:49:31 -08:00
SoftCoder
d2284bbd36
- bug fix when changing language and showing hint button on game load
2014-01-18 16:31:01 -08:00
Mike
0807d490ad
Merge branch 'master' of https://github.com/MegaGlest/megaglest-source
2014-01-18 17:16:44 -06:00
Mike
2ebe218514
Bug fixes and updates for desktop notifications.
2014-01-18 17:15:05 -06:00
SoftCoder
4583b8d4bc
- bugfix for windows compile error for new particle feature from titi
2014-01-17 20:10:18 -08:00
SoftCoder
4bada8fc5a
- updating game version to 3.9.1 in preparation for release
2014-01-17 19:37:25 -08:00
titiger
6d15d66795
newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices.
2014-01-17 23:14:40 +01:00
SoftCoder
27316e8912
- added time to error console output log items
2014-01-17 13:32:42 -08:00
SoftCoder
6439d98146
- do NOT pause for lagging clients if game network setting set to false
2014-01-17 11:32:21 -08:00
SoftCoder
b0fc9597e3
- fixed some bugs reported by coverity
2014-01-17 09:53:19 -08:00
SoftCoder
0de4f33923
- error output now shows system time
2014-01-17 09:46:31 -08:00
SoftCoder
e5c4abffa5
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
2014-01-17 07:56:57 -08:00
SoftCoder
728dd3aea7
- added mutex guards in client connected menu to try to fix thread race bugs
2014-01-17 07:56:14 -08:00
Tom Reynolds
d4ef639e9b
Change default MySQL database server to 'localhost' to prevent issues with Unix socket connections
2014-01-17 10:45:22 +01:00
Mike
5c484ff9d6
Script properly updates play date, not build date
...
Also fixed comments referring to build date.
2014-01-16 15:30:33 -06:00
Mike
a90ded6a00
Improved DOM handling of auto-refresher
...
Table and usage list are now identified by unique IDs, making
future modifications safer.
2014-01-16 15:20:49 -06:00
Mike
61c4d6875e
No desktop notification for empty headless servers
...
Also added fixes as suggested by JSHint (consistent indentation,
multi-line statements have the operator at the end of the line,
favouring strict comparisons).
2014-01-16 15:13:03 -06:00