titison
44783a4108
shared Team Units and Resources
...
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c
shared Team Units and Resources
...
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
848b84f149
shared team options in scenarios
...
now you can enable sharedTeamUnits and sharedTeamResources in scenarios
to do so use this two xml tags:
<shared-team-units value="false"/>
<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
109a5b9985
sort map lists non case sensitive in menu
2015-01-03 02:03:31 +01:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
...
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
titiger
b407e0090d
same button layout for custom game menu and connected game menu
2014-12-15 21:39:11 +01:00
titiger
e1d85f145c
bigger message box to explain wrong router setup
2014-12-09 02:36:30 +01:00
titiger
3e3fef88f5
render a team color in game setup menues
2014-12-06 00:54:00 +01:00
titiger
30506edebd
fixed some more problems with console messages
2014-11-24 01:10:10 +01:00
titiger
d21f7bd976
problems found by coverity
2014-11-10 21:53:10 +01:00
titiger
85c79be337
Game name is now part of the game settings.
...
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
titiger
dbddadc74b
Fix to see normal consoleMessages in many menus again
...
(+ consolemessages to show that the headless server did
not had the selected map )
2014-10-31 01:08:12 +01:00
titiger
6507e27fda
hopefully smoth switching when connected to headless servers.
2014-10-28 21:52:10 +01:00
SoftCoder
a737bcde3c
- fixed hard coded paths to use derived data fodler
2014-02-07 16:37:55 -08:00
SoftCoder
02fa995ce3
- bugfix when loading last game settings to retain player name
2014-01-29 20:26:25 -08:00
SoftCoder
e63b3d7499
- added support for team unit sharing
2014-01-27 14:15:05 -08:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
bbfbc6af0e
- Fix reload game to not replace human players
2014-01-25 10:07:15 -08:00
SoftCoder
32f0e2cbea
- attempt to fix reload game to not replace playernames
2014-01-24 23:50:32 -08:00
SoftCoder
0d8b3d6c63
- updated so masterserver url does not require trailing / in ini
2014-01-24 18:20:01 -08:00
SoftCoder
7d8af94a44
- attempt to fix null pointer segfault on masterserver found by tomreyn
2014-01-08 12:48:56 -08:00
SoftCoder
2badd13fd3
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
2014-01-03 15:10:59 -08:00
SoftCoder
9026ce161d
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
2014-01-03 15:10:30 -08:00
titiger
29f5881ded
Just render zoomed map preview and nothing else.
2014-01-03 19:19:10 +01:00
SoftCoder
21a12a6c72
- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
2013-12-30 23:32:06 -08:00
SoftCoder
606aa392c7
- added coverity linux script
...
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder
e3996ceb92
- bugfixes for coverity reported issues
...
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
...
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
0b73d3922a
- fixed windows build from coverity updates
2013-12-14 22:59:32 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
94684c66a4
- code cleanup based on additional gcc warnings
2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
1dd1b8febb
some minor bugfixes (proper variable init, added validation error message)
2013-11-16 18:36:54 +00:00
Mark Vejvoda
aa1efb5d3a
added a check for missing data in menu
2013-11-16 10:02:32 +00:00
Mark Vejvoda
e75a88b42c
updated status textures and alinged the texture position in menus as they were off by 2 pixels
2013-11-08 02:50:59 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Titus Tscharntke
e689ac8bff
"Observer" and "Random" moved to main lang file instead of techtree based translation
2013-11-05 23:35:11 +00:00
Mark Vejvoda
282feba074
bugfix for holding control to set all slots to same control type
2013-11-05 19:40:27 +00:00
Titus Tscharntke
7c4c7a142b
code cleanup ( too many formatStrings() ...)
2013-11-03 21:55:50 +00:00
Mark Vejvoda
f74198129b
cleanup the resource multiplier code to be consistent in the menus
2013-11-02 22:30:16 +00:00
Mark Vejvoda
9798668789
- added player platform to game stats
2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
a716e692c7
bugfixes for resource multiplier
2013-11-01 19:48:04 +00:00
Mark Vejvoda
e7fb242716
small code cleanup from cppcheck
2013-11-01 05:43:01 +00:00
Mark Vejvoda
b05c6c1136
- handle it more gracefully when user has no techtrees
2013-11-01 05:25:55 +00:00
Mark Vejvoda
9128efcfbb
bugfix for wrong resource mutliplier in menu
2013-11-01 00:23:43 +00:00