Commit Graph

1602 Commits

Author SHA1 Message Date
Mark Vejvoda
a9f5563ab7 uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI) 2011-08-30 18:54:01 +00:00
Mark Vejvoda
d99a8236ae - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
Titus Tscharntke
3efe9e0263 changed default font to "LiberationSans-Regular.ttf"; new maps; fixed xmls(missing models); crossbow has rotated climb 2011-07-20 22:44:57 +00:00
Mark Vejvoda
ee2c7bbe98 - try to see if this helps with the tween bug 2011-07-19 01:25:38 +00:00
Mark Vejvoda
45db0a3290 - try to see if this helps with the tween bug 2011-07-19 00:47:25 +00:00
Mark Vejvoda
ae6b085d7a - try to see if this helps with the tween bug 2011-07-19 00:17:32 +00:00
Mark Vejvoda
732b44833b - add debug statement to track tween bug 2011-07-18 23:46:11 +00:00
Titus Tscharntke
b215f88a29 Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ... 2011-07-17 17:16:16 +00:00
Mark Vejvoda
bc4f33bc9a - added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define) 2011-07-13 19:57:29 +00:00
Mark Vejvoda
970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
Mark Vejvoda
73b400cea7 - removed deprecated curl header (still need to create a branch to apply the fix to 3.5.2.4) 2011-07-08 22:33:36 +00:00
Mark Vejvoda
0d248958c3 - added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code 2011-07-08 16:45:55 +00:00
Mark Vejvoda
3584a831cf - threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build) 2011-07-08 15:17:50 +00:00
Mark Vejvoda
d0d3af1fec - more keyboard fixes to allow more valid keys 2011-07-06 22:40:31 +00:00
Mark Vejvoda
1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Mark Vejvoda
eb67fb8121 - added more debug info to check Cold's issue 2011-07-06 19:26:17 +00:00
Mark Vejvoda
ead3797368 - added better keybaord filtering to allow use of keypad numbers in grouped units 2011-07-06 12:23:43 +00:00
Mark Vejvoda
86724e1d2e - fixed some bugs with keyboard parser not properly figurong out ? and other keys in combination with shift etc 2011-07-06 11:56:30 +00:00
Mark Vejvoda
15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda
84870877ba - hopefully a fix for skankerror 2011-07-05 22:08:44 +00:00
Mark Vejvoda
ce8d54e7e0 - additional debug info to track skanks error :) 2011-07-05 21:05:13 +00:00
Mark Vejvoda
a5804f8219 - a little more debugging to gather info from sknakerrors issue 2011-07-05 20:08:51 +00:00
Mark Vejvoda
8c99c7e91f - fixed debug key 2011-07-05 05:40:14 +00:00
Mark Vejvoda
ece9755dfd - font ycenter fix on windows 2011-07-04 21:22:53 +00:00
Mark Vejvoda
852b4aa2d2 - bugfix for some hotkeys not working properly 2011-07-04 18:05:02 +00:00
Mark Vejvoda
cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
Mark Vejvoda
8e1836220d - added more info if we get mutex errors in the lobby 2011-07-02 07:36:28 +00:00
Mark Vejvoda
1a5c70c76e - another small bugfix for water texture loading 2011-07-02 07:15:23 +00:00
Mark Vejvoda
50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
7c996e3296 - added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda
7b95fac8cc - bugfix for fonts to remove newline character when calculating / rendering multi-line strings 2011-06-30 22:10:11 +00:00
Titus Tscharntke
baea45cae8 no fun with fonts 2011-06-29 23:48:48 +00:00
Mark Vejvoda
8d300f06a4 - fix for about screen, placement of some items 2011-06-28 15:56:22 +00:00
Mark Vejvoda
8c2d76b589 - fix for about screen (avoid using Vera font seems buggy) 2011-06-28 15:39:19 +00:00
Mark Vejvoda
0e897ee94f - bugfix for y centering of font for different fonts / languages 2011-06-28 08:15:05 +00:00
Mark Vejvoda
a9dfd3853b - corrections for y co-ord placement of font 2011-06-28 07:52:05 +00:00
Mark Vejvoda
ebd5bca7fe - attempt to fix 'blurry fonts' 2011-06-28 06:18:24 +00:00
Mark Vejvoda
f5b15bd402 - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b - some font bugfixes (use proper fonts in menus and also proper spacing in console) 2011-06-28 00:51:13 +00:00
Mark Vejvoda
34ef62c59f - fix win32 build (around definition of byte keyword) 2011-06-26 15:41:32 +00:00
Mark Vejvoda
aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
Mark Vejvoda
5e67b505a7 - try to convert to utf8 before rendering text 2011-06-26 02:50:13 +00:00
Mark Vejvoda
675750eda7 - some more unicode input cleanup 2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda
5f32d56b85 - added some common characters to be preloaded when fonts are loaded for better speed 2011-06-25 22:26:56 +00:00
Mark Vejvoda
1700cbba2d - working implementation of particles for new attack-boost xml tag 2011-06-25 20:44:46 +00:00
Mark Vejvoda
e0860309c0 - added support for multiple animation models for each skill and display a them randomly during game play 2011-06-25 05:23:41 +00:00