Commit Graph

1602 Commits

Author SHA1 Message Date
Mark Vejvoda
e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda
704935c534 - attempt to fix double free bug reported by tomreyn 2013-03-08 05:24:37 +00:00
Mark Vejvoda
560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
b8357b8696 - updated cmake to output more info regarding finding libircclient and better support for ircclcient
- cleanup too many exclamations in finding ftgl libs
2013-03-06 00:47:21 +00:00
Mark Vejvoda
47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda
45b8cf21a4 - attempt to fix disconnect and thread lock for in game connect games 2013-02-26 07:05:46 +00:00
Mark Vejvoda
af89f4c5ed - fixed the build on windows 2013-02-22 22:40:31 +00:00
Mark Vejvoda
b8f594fcf2 - comment out debug statement from last commit 2013-02-21 23:34:26 +00:00
Mark Vejvoda
98e8aff4c3 - check when loading xml's that they are not a folder
- change dump world key to \
2013-02-21 23:30:26 +00:00
Titus Tscharntke
01b6986581 First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
			<texture path="textures/512.png"/>
                </surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda
87a4eb49e4 - fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
2013-02-16 21:20:09 +00:00
Mark Vejvoda
45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Titus Tscharntke
a3635376cf no more trouble with middle mouse button camera view 2013-02-09 23:20:40 +00:00
Mark Vejvoda
9bc6d33f1d - bug fixes to stabilize the windows build 2013-02-09 06:57:05 +00:00
Mark Vejvoda
86a7ca2b6f - bugfix for older upnpc versions 2013-02-08 17:51:53 +00:00
Titus Tscharntke
06a1fad2fc fix for more picky gcc 4.7.2 compiler 2013-02-08 17:42:44 +00:00
Mark Vejvoda
da611f8a1f - add a few more safety's in the code to avoid memory issues 2013-02-08 07:56:46 +00:00
Mark Vejvoda
74d7841c4d - add a few more safety's in the code to avoid memory issues 2013-02-08 07:54:12 +00:00
Mark Vejvoda
941b00b9bb - remove 8 bit color as a selectable options in UI 2013-02-07 01:41:52 +00:00
Mark Vejvoda
bf468a39e1 -bugfix for vc++ 2010 (last commit was done from vc++ 2012) 2013-02-05 02:35:09 +00:00
Mark Vejvoda
f4b026b41f - bugfix on linux 2013-02-04 08:36:03 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
Mark Vejvoda
bff9b1b3bc - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
Mark Vejvoda
71d5f24828 - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00
Mark Vejvoda
bf71461d78 - see if this fixes loading issue on windows 2013-02-01 00:30:32 +00:00
Mark Vejvoda
864ef8acec - see if this fixes loading issue on windows 2013-01-31 23:59:05 +00:00
Mark Vejvoda
ea03747ace - updated to add initial support for google-breakpad exception handling 2013-01-31 20:17:52 +00:00
Mark Vejvoda
fe942809e6 - fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit 2013-01-30 06:08:14 +00:00
Mark Vejvoda
bd2bb98e3f - bugfix g3d viewer to render textures 2013-01-25 15:23:45 +00:00
Mark Vejvoda
8cd7aa0e43 - code cleanup from cppcheck 2013-01-25 02:55:28 +00:00
Mark Vejvoda
a15bdecbf3 - a few safety changes for network communication
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
87b39a3cb5 - fix unit selection 2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d - cleanup some color pick code 2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e - attempt to speed up color picking 2013-01-23 23:20:54 +00:00
Mark Vejvoda
86eac7451b - attempt to speed up color picking 2013-01-23 22:34:22 +00:00
Mark Vejvoda
93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda
7146a20976 - attempt to fix / improve performance of color picking 2013-01-22 04:30:06 +00:00
Mark Vejvoda
790400938d - test to see if we get better info on windows for unknown errors 2013-01-18 01:12:32 +00:00
Mark Vejvoda
ce7982dc91 - see if this speeds up color picking 2013-01-16 16:58:28 +00:00
Mark Vejvoda
d7eeaa4d8d - see if this speeds up color picking 2013-01-16 01:46:31 +00:00
Mark Vejvoda
1e6364051b - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
2013-01-15 17:26:55 +00:00
Mark Vejvoda
ceedef5200 - see if this fixes color picking 2013-01-15 03:18:26 +00:00
Mark Vejvoda
17a599ced3 - see if this fixes color picking 2013-01-15 00:52:00 +00:00
Mark Vejvoda
6f0c700acf - see if this fixes color picking 2013-01-15 00:38:45 +00:00
Mark Vejvoda
90ad8581d7 - bug fixes for new thread manager when in game lobby 2013-01-12 04:40:44 +00:00
Mark Vejvoda
2a927cd0b8 - try to improve error handling on windows for better stack traces 2013-01-11 22:00:10 +00:00