Mark Vejvoda
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e4cec7319e
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- added more error checking in scenarios
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2012-07-18 00:21:39 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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e351def1cb
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- added new lua function to display playername:
getPlayerName(i)
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2012-01-05 00:45:17 +00:00 |
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Mark Vejvoda
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61bebd6b86
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- numerous fixed for network scenario handling
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2011-12-28 04:46:36 +00:00 |
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Mark Vejvoda
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2d42f59fe1
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- added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
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2011-10-06 18:04:59 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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1c78fca0fb
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- Added tileset and map CRC check in the network lobby
- numerous bugfixes
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2011-01-09 04:49:21 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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