Mark Vejvoda
070b8b76e6
- more AI enhancements to better handle repair and build positions
2011-05-01 07:24:37 +00:00
Mark Vejvoda
efc6b7ee1d
- ensure a good number of AI workers particpate in the repairing of castles
2011-05-01 06:02:49 +00:00
Mark Vejvoda
f71f83d2b8
- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
2011-05-01 05:36:04 +00:00
Mark Vejvoda
ae9d20a6cf
- bugfix for new AI repair logic to properly detect damaged castle type units
2011-05-01 03:23:15 +00:00
Mark Vejvoda
c979ea1254
- more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
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- AI Units now place higher priority on repairing 'castle' style units when looking for something to repair.
2011-04-29 23:42:16 +00:00
Mark Vejvoda
d297a68b36
- bugfix for AI players to ensure the unit they want to repair has another unit that is able to repair it before trying to repair a damaged unit so the AI doesn't waste time.
2011-04-29 05:37:35 +00:00
Mark Vejvoda
d8c337ae7b
- bugfix for resource usage checking
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- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda
99f7038a86
- added logic for AI players to ignore resources that they cannot harvest and are not unit requirements.
2011-04-06 15:44:33 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
9de151d975
- added more things to try to improve pathfinding (especially for the AI)
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AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
2011-02-25 16:32:27 +00:00
Mark Vejvoda
896b1c308c
- added a backtrace for gcc compiled binary when we get a runtime error.
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- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Mark Vejvoda
e62f3ca64c
- reverted AI's repair rule logic to hunt down an AI out of synch
2010-11-28 07:38:03 +00:00
Mark Vejvoda
cc4f268988
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
Mark Vejvoda
9d9fa0deeb
- improved performance for when the AI decides which resource is closest.
2010-11-07 03:27:06 +00:00
Mark Vejvoda
02e0a1302f
- more AI fixes.
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#1 : AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
#2 : AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Mark Vejvoda
f84a710d2c
- initial logic to allow client side controlled AI
2010-09-14 19:10:37 +00:00
Mark Vejvoda
f8ada85017
- cleanup of some compiler warnings
2010-07-17 07:07:57 +00:00
Mark Vejvoda
e9e1a317e4
- cleanup of some compiler warnings
2010-07-17 06:54:04 +00:00
Mark Vejvoda
6e26641799
- a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units
2010-07-13 22:51:27 +00:00
Mark Vejvoda
8a3709defd
bugfixes for AI command execution
2010-06-10 21:53:50 +00:00
Titus Tscharntke
54abe03d86
megacpu bug hunting
2010-06-10 21:33:50 +00:00
Mark Vejvoda
6beaab97fe
added another index guard to ensure proper index
2010-06-10 20:37:38 +00:00
Mark Vejvoda
6d519c4cdf
added more guards in AI command processing
2010-06-09 00:38:15 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
c4d32651c6
removed old debug printfs in comments
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fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00