SoftCoder
bdfb05a700
- attempt to add support for static use of wxwidgets in tools
2017-03-20 17:06:12 -07:00
titiger
4425b7d234
Use steam player name as default playername if nothing was set
2017-03-13 00:58:06 +01:00
SoftCoder
6468f13f28
- set default player name to steam player name if running via steam on first execution
2017-03-11 21:16:20 -08:00
titiger
2133b8fd07
show megaglest version in irc WhoIS
2017-03-11 23:57:44 +01:00
titiger
438d37c59f
render meeting point for all selected units
2017-03-10 01:14:27 +01:00
filux
c81dea0029
version number for the development
2017-03-08 21:44:28 +01:00
filux
4846ad092e
version number for the release
2017-03-08 21:29:45 +01:00
filux
64a2c6dbbf
missing button came back
2017-03-06 19:29:50 +01:00
filux
f03a912e9b
improved changelog
2017-03-05 22:19:22 +01:00
titiger
869da0d808
reverted lastCompatibleSaveGameVersionString to v3.11.1
...
it is/was still compatible
2017-03-05 01:57:31 +01:00
titiger
4bf3e55dfc
Select only operative or non operative units with property "uniformSelecion"
2017-03-05 00:43:37 +01:00
titiger
6fb95fff9e
set version to 3.13-dev as ist for sure no longer compatible with 3.12.0
2017-02-22 01:09:30 +01:00
SoftCoder
b1d6c73774
- attempt to fix Issue #150
2017-02-12 16:35:29 -08:00
SoftCoder
25ba2b9eb1
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2017-02-05 16:51:47 -08:00
SoftCoder
8195121fca
- Check for packaged streflop and use it before using embedded copy
2017-02-05 16:48:50 -08:00
titiger
a5d5283731
different render order and no more teamcolor effect for dead units
...
fixes issue #145
2017-02-06 01:04:20 +01:00
SoftCoder
644c76e0c1
- attempt to fix issue #142
2017-02-04 18:43:58 -08:00
SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
titiger
f3c436b67f
force playing important sounds
...
see issue #144
2017-02-02 02:54:29 +01:00
titiger
9cc5a7566a
revert some changes which were meant for debugging only
2017-02-01 23:58:00 +01:00
titiger
d038a376ae
fixing a bug with spawn attack
2017-02-01 23:44:28 +01:00
SoftCoder
c86d87c19f
- fix picky C++ compiler issue
2017-01-30 11:33:00 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
c741c67bf7
reverting changes
2016-12-14 13:46:17 +01:00
titiger
7a1a28f647
another try to fix #116
2016-12-12 23:10:01 +01:00
titiger
48b14eb687
trying to fix #116
2016-12-12 22:45:16 +01:00
titiger
a5e759fdd1
AI should not morph units currently busy with building something
2016-12-12 14:51:16 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2c0704b5a9
bugfix for ( no EP regeneration while being build )
2016-12-11 20:18:39 +01:00
titiger
fb845cb420
no EP regeneration while being build
2016-12-11 19:55:26 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
97d4023d92
unit must be placed in center of faked size square
2016-12-10 21:10:38 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
1caf70b517
error counter for scenarios errors
2016-11-28 01:45:00 +01:00
titiger
1e506f3e1d
tag and line number in tag for scenario error messages
2016-11-27 19:17:56 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
titiger
0c5e9241f1
trying to get better error output on xml errors.
2016-11-22 22:58:57 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux
661b512a8a
since latest release macos is not 'X' anymore
2016-11-18 02:07:44 +01:00
titiger
7b47f5edb1
When giving default orders we must respect cellmap of target unit
...
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger
d65dc5e9e9
bugfix for missing maps
2016-11-10 01:36:35 +01:00
titiger
6c2f722f30
reverting some things related to alt+enter
...
real reason is false behaviour of static bool isUnprintableChar().
More tests needed.
2016-11-09 00:09:55 +01:00
titiger
b06f4d9776
map filter listbox only enabled for headless admin
2016-11-02 01:15:52 +01:00
titiger
abacbbbca9
fix for filters and non admin clients
2016-11-02 01:00:37 +01:00
SoftCoder
2162ca460a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2016-10-31 13:57:11 -07:00