996 Commits

Author SHA1 Message Date
Mark Vejvoda
8d5de12d42 - added some particles to load game logic 2012-03-14 07:23:41 +00:00
Mark Vejvoda
3b964ebbd2 - fixed xerces crash with version 3 and higher 2012-03-14 00:33:23 +00:00
Mark Vejvoda
63dbea6af7 - added new commandline option to show which version of xerces is compiled with binary 2012-03-14 00:21:59 +00:00
Mark Vejvoda
d1a0eeca2e - check for null for particles 2012-03-13 22:37:47 +00:00
Mark Vejvoda
917adc8c98 - bugfix for game save and load (string buffer was too small for one item) 2012-03-13 21:58:31 +00:00
Titus Tscharntke
edd7f732ea alpha correction in options menu ( checkin with error included , which needs to be fixed! ) 2012-03-13 00:44:55 +00:00
Mark Vejvoda
82cd1d3e9c - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
Mark Vejvoda
9271d7d7f6 - initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda
7399d10247 - attempt to get better stack trace if simple thread dies in destructor 2012-03-04 07:04:36 +00:00
Mark Vejvoda
246f4b326f - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
Mark Vejvoda
060d1f453d - change the crc cache file names to avoid excessively long filenames and to see if this improves performance and fixes buggy behaviour. 2012-03-03 04:55:00 +00:00
Mark Vejvoda
cf1c7c1ca2 - tighten up socket error checking during peek for data on connection check 2012-02-11 22:52:52 +00:00
Mark Vejvoda
4ed3050f84 - fixed soft float support so megaglest might now work with other architectures at least in terms of streflop support 2012-02-11 15:20:40 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ebe45d253a - bugfix for custom data path 2012-01-24 16:14:49 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
84f06d3cbd - bugfix to compile with libircclient 1.6 and beyond 2012-01-23 20:36:15 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda
174e419314 - fixed keyboard bug where - was thought to be numeric 2012-01-09 15:52:15 +00:00
Titus Tscharntke
15537e059a missing initialisation of "emissionRateFade" made damage smoke particles from objects disappear or much too strong 2012-01-07 23:53:08 +00:00
Titus Tscharntke
e05984d527 - daylight effects for unit particles ( best use with mode "black" )
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
1f60d2606a - bugfix for icon size in windows header (shows proper size now) 2012-01-07 20:02:40 +00:00
Mark Vejvoda
61b51eb9ed - finally a fix for upside down icon (uses png file) 2012-01-06 23:34:49 +00:00
Mark Vejvoda
4c0e39848a - attempt to see if this solves the dumb icon issue 2012-01-06 23:26:23 +00:00
Mark Vejvoda
89f06a76be - set the color key for the icon 2012-01-06 23:04:59 +00:00
Mark Vejvoda
093b1efb2c - added a few more socket guards around invalid socket value 2012-01-06 21:21:52 +00:00
Mark Vejvoda
88ad6d3723 - added a guard on the socket so we only shutdown if not already done so by possibly another thread. 2012-01-06 21:18:36 +00:00
Mark Vejvoda
d449517872 - added ability to specify scaled image size of screenshots in g3d viewer example:
./megaglest_g3dviewer --load-unit=techs/megapack/factions/romans/units/catapult,attack_skill --auto-screenshot=resize-1024x768
2012-01-06 18:49:33 +00:00
Mark Vejvoda
8e4ed05159 - bugfixes to g3dviewer when loading a unit with particles from commandline (fixes recursive call crash), and added verbose commandline switch for g3dviewer 2012-01-06 18:04:01 +00:00
Mark Vejvoda
0427cea646 - only init sdl keyboard items in interactive game mode 2012-01-06 07:15:04 +00:00
Mark Vejvoda
33674256a3 - fix for windows compile with new fontconfig changes 2012-01-05 23:29:34 +00:00
Mark Vejvoda
fe72cb629b - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
Mark Vejvoda
2e6fcb2d4a - comment out lua console debugging 2012-01-04 23:21:06 +00:00
Mark Vejvoda
a1a0b9e79c - bugfix for not finding hud for scenarios with embedded techtree 2012-01-04 04:10:11 +00:00
Mark Vejvoda
a20b848646 - discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue. 2011-12-30 06:24:59 +00:00
Mark Vejvoda
dfa8f4a7e2 - bugfix for handling of custom data path (Should not require strange escaping sequence) 2011-12-25 16:22:01 +00:00
Mark Vejvoda
835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
Mark Vejvoda
2e94c32d59 - added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
496b847999 - bugfixes to build on debians multi-platform build system 2011-12-23 04:38:42 +00:00
Mark Vejvoda
2224d75d10 - updated copyright headers to the same as the rest of the main mg source for files i wrote. 2011-12-20 07:39:07 +00:00
Mark Vejvoda
2298cc99a7 - more debian related changes for better manpages 2011-12-20 06:31:38 +00:00
Mark Vejvoda
50021e7789 - cleanup of some manpage output (try to keep max width of 80 characters) 2011-12-19 23:29:33 +00:00
Mark Vejvoda
63032223ea - removed useless file 2011-12-19 20:21:21 +00:00
Mark Vejvoda
24bd9e921e - removed useless file 2011-12-19 20:09:20 +00:00
Mark Vejvoda
dbd1e03f12 - updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt 2011-12-18 15:18:46 +00:00