andy5995
dd43ef1c64
fix switch warnings
2018-09-02 21:11:55 -05:00
mathusummut
778eb71ab7
Fixed bug in loading lang files
2018-06-29 22:02:49 +02:00
mathusummut
b1760253fd
Implemented the new g3d spec
2018-06-28 21:36:10 +02:00
mathusummut
656816084c
Fixed button-mouse area bug
2018-06-21 21:20:09 +02:00
mathusummut
28636b07b9
Added getFactionName and translate LUA functions
2018-06-10 16:06:12 +02:00
mathusummut
877d888d23
Removed question marks when translation is not found
2018-06-10 11:59:16 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
Andy Alt
73aa999de7
add new function for playing sfx ( #68 )
...
(#63 )
2018-02-22 10:02:04 -06:00
andy5995
92176afd77
menu_connected.cpp:use new function to play sfx
...
https://github.com/ZetaGlest/zetaglest-data/issues/44
(#63 )
2018-02-21 09:12:06 -06:00
andy5995
c0006da18a
core_data.cpp: add function to play sounds
...
This function can be used to pass different arguments to it, so the
other play sfx functions (below it) can be removed.
(#63 )
2018-02-21 09:10:26 -06:00
andy5995
1f1233e0db
menu_masterserver.cpp:add function to play different sound
...
This adds a function to play a different sound when a server becomes
available.
The sound hasn't changed, but now the separate function has been added,
the sound can be changed very easily.
The ticket to create the new sound is at
https://github.com/ZetaGlest/zetaglest-data/issues/44
Can be customized by adding the variable to
$HOME/.zetaglest/glestuser.ini
closes #63
2018-02-21 08:38:19 -06:00
andy5995
3d812be8aa
core_data.h:add ' ' between '>>'
...
Fixes the travis build
```
/home/travis/build/ZetaGlest/zetaglest-source/source/g3d_viewer/../glest_game/global/core_data.h:132:40:
error: ‘>>’ should be ‘> >’ within a nested template argument list
FontChangedCallbackInterface *
>>registeredFontChangedCallbacks;```
2018-02-19 07:57:22 -06:00
andy5995
7f44a83c87
global:reformat source
...
indent -i2 -nut -bl -bli0 -ppi3 -nce -npsl
2018-02-19 07:41:13 -06:00
andy5995
a6a02af157
core_data.cpp:allow user-configurable sfx
...
This allows users to set their own sound effects using glestuser.ini
Any values from glest.ini can be used in glestuser.ini, and when in
glestuser.ini, they override the values in glest.ini.
Not yet documented.
This adds only 2 sfx, and shows how to do it.
This will change how #63 is done
2018-02-19 07:36:40 -06:00
andy5995
87b85c9a50
change megaglest to zetaglest
...
* Among other minor name changes, this also puts "ZetaGlest" in the
window title bar
2018-01-31 23:48:00 -06:00
andy5995
45bccef4a9
change build target to "zetaglest"
...
* add dependency info to README
* rename script
* renamed windoze to windows
At some point, it will be better to split off the installation
instructions from the README.
2018-01-14 11:17:14 -06:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
SoftCoder
b34003b4a5
- enable using steam statistics to save players network based game end game stats to steam
2017-10-07 02:40:34 -07:00
SoftCoder
5d0f5013fd
- allow using new cmake var for finding glest.ini called MG_CMAKE_INSTALL_PREFIX to solve issue #167
2017-09-22 23:21:40 -07:00
SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
SoftCoder
c86d87c19f
- fix picky C++ compiler issue
2017-01-30 11:33:00 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
titiger
c9b92ea97d
map filter for headless servers
2016-10-30 20:19:07 +01:00
filux
bcb8d197d3
fixed some typos [ci skip]
...
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
2016-02-19 21:17:31 +01:00
titiger
6f51e91266
Parameter ServerTitle done the ususal way
2016-01-07 00:51:23 +01:00
titiger
f3e96a64c1
new parameter --server-title
...
see issue #95
2016-01-03 16:31:05 +01:00
SoftCoder
38cc0e5459
- fixed issue #87 and issue #88
2015-12-03 19:56:01 -08:00
SoftCoder
95e5d2782c
- bugfix to get proper typed character in sdl2
2015-09-29 06:22:54 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
f62efc64bf
fix for uneditable closed slots
...
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
65a3ce6e86
- fix loading of deferred system particles
2014-11-27 15:28:49 -08:00
titison
345c88d320
Work on Healthbars
...
production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
titiger
b85f9794e0
allow all kind of gfx formats for healthbar textures
2014-11-10 21:55:30 +01:00
titison
d1597334bf
*Adjusted Healthbar color
...
*Hotkey for Healthbars (ToggleHealthbars)
*Background and Border Texture in core data
2014-11-02 18:18:20 +01:00
SoftCoder
4ba68576aa
- bugfix for loading textures for gpl and startup model pics
2014-01-29 20:42:59 -08:00
SoftCoder
fe808556bd
- added more fields for dev path support.. onlu ico files for linxu left to fix
2014-01-24 17:51:06 -08:00
SoftCoder
fda53f47d1
- bugfix for loading scenarios with their own techs
...
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder
b6cd751250
- bugfixes on windows platform when some folders and files are missing, do not crash hard.
2013-12-27 23:05:20 -08:00
SoftCoder
c442328b58
- small bugfix for lazy loading textures
2013-12-27 22:08:51 -08:00
SoftCoder
62821793c0
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
2013-12-27 22:00:29 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
...
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
ad7569ded1
- code cleanup based on additional gcc warnings
2013-11-19 07:02:26 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
9350b16c4a
cleanup from cppcheck 1.62
2013-11-14 16:42:22 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
2baab89bab
more cpp check fixes
2013-11-08 01:03:24 +00:00