Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Titus Tscharntke
a7fe72a46c
next bugfix
2012-10-06 16:36:03 +00:00
Titus Tscharntke
905ae06f42
bugfix ...
2012-10-06 16:13:51 +00:00
Titus Tscharntke
a39f262065
trying to make selection of control in headless more comfortable
2012-10-06 16:09:49 +00:00
Mark Vejvoda
f38f7d593a
- fix main menu extra logos
2012-10-06 15:45:22 +00:00
Titus Tscharntke
b7e3964782
warning of non default port usage is outdated and by this removed
2012-10-06 14:56:40 +00:00
Titus Tscharntke
9a57dc095f
PortExternal is only used when set. Normal case is PortServer now
2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Titus Tscharntke
b05adbc6d5
make sure humans cannot cheat with multipliers
2012-10-06 10:05:34 +00:00
Mark Vejvoda
2f1ddf7776
- code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:27:32 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
97ba1a27e2
- cleaned up some warnings from VC++ compiler
2012-10-06 02:40:24 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
1a7f3d50ca
- bugfix for broadcast override
2012-10-06 00:37:21 +00:00
Mark Vejvoda
fd48fe18e4
- added new ini option to allow for custom broadcast port for LAN game discovery:
...
BroadcastPort=x
where x is the custom port for discovery
2012-10-06 00:34:08 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
...
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671
- find servers on LAN now discovers customized game ports
2012-10-05 23:53:10 +00:00
Mark Vejvoda
8d16e6247f
- do not allow changing of resource multiplier for human players
2012-10-05 23:03:05 +00:00
Mark Vejvoda
a8b8dcf464
- humans may now have a custom resource multiplier
2012-10-05 22:43:00 +00:00
Mark Vejvoda
6b15dfbc51
- don't crash on missing data for resource multiplier
2012-10-05 21:01:02 +00:00
Mark Vejvoda
7f271d0b51
- attempt to fix issue where sometimes the screen starts black and does not render
2012-10-05 05:28:16 +00:00
Mark Vejvoda
b786387138
- bugfix to hide multiplier when slots are not valid
2012-10-04 23:28:27 +00:00
Mark Vejvoda
eecbed5090
- updated game loading info to show # skills loading
2012-10-04 06:01:47 +00:00
Titus Tscharntke
70cda77f74
and again trying to fix the headless server show itself connected
2012-10-03 22:27:59 +00:00
Titus Tscharntke
61f4bcaacd
try to fix the headless server show itself connected
2012-10-03 22:16:12 +00:00
Titus Tscharntke
afcd787774
fixed ishmarus problem without default .mgg files ( http://glest.org/glest_board/index.php?topic=8629.0 )
2012-10-03 21:42:11 +00:00
Titus Tscharntke
f4a200e949
fix for wciows "free camera" bug ( http://glest.org/glest_board/index.php?topic=8640.0 )
2012-10-03 20:13:11 +00:00
Mark Vejvoda
ae5018c4dc
- do not continuously throw errors in game
2012-10-02 06:20:39 +00:00
Mark Vejvoda
949f62209d
- prepare for 3.7.0-beta1
2012-09-28 03:56:46 +00:00
Mark Vejvoda
2061581be0
- added macro for older libvlc compiling
2012-09-27 21:22:17 +00:00
Titus Tscharntke
b65ff48d29
A technically more simple way to set the camera mode
2012-09-27 21:10:28 +00:00
Mark Vejvoda
5e57921fef
- some speed optimizations in areas mentioned by perf tool
2012-09-27 15:04:28 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
732f5260a1
- corrected default progress bar height (since its often chopping off font)
2012-09-27 06:12:53 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
7e581004d6
- cleanup unused code
2012-09-27 02:49:10 +00:00
Mark Vejvoda
5d72c3f72b
- bugfix for looping
2012-09-27 01:18:50 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Titus Tscharntke
de3b8355fb
attack is possible in FP-view now
2012-09-26 23:21:49 +00:00
Mark Vejvoda
a21f2b705d
- some video rendering optimizations
2012-09-26 23:16:29 +00:00
Titus Tscharntke
8dd43e2e31
finally I am a bit happy with the "f4" camera view
2012-09-26 22:52:21 +00:00
Titus Tscharntke
784ccb7e56
3rd person camera improved/fixed ( still not done )
2012-09-26 19:25:35 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
4e3d27f8c0
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction battle-end-win-video="x_battle_end_win_video.avi" battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 07:32:39 +00:00
Mark Vejvoda
2c2ce3a6b3
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction faction-battle-end-win-video="x_battle_end_win_video.avi" faction-battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 06:52:39 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
2f40e7735a
- loop faction preview videos
2012-09-25 22:52:07 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
c7808dc021
- allow custom port #'s to be stored in servers.ini
2012-09-25 16:43:07 +00:00