mathusummut
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35b7b1f1a6
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Fixed the god-awful indentation
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2018-05-06 00:01:36 +02:00 |
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titiger
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f3c436b67f
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force playing important sounds
see issue #144
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2017-02-02 02:54:29 +01:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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252080b3b0
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modified sound fade on app exit as per tom's forum post
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2011-11-11 18:15:46 +00:00 |
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Mark Vejvoda
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14736ddfb7
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now fade out of music when starting game and fade out of music when ending game
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2011-10-21 19:52:55 +00:00 |
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Mark Vejvoda
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0f915ae6a6
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- better handling of sound system reset when clicking ok in options menu
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2011-03-27 15:55:55 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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d16f6a93bc
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- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
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2011-01-18 01:24:45 +00:00 |
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Mark Vejvoda
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2b1732e27e
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- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
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2011-01-02 06:46:48 +00:00 |
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Mark Vejvoda
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896b1c308c
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- added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
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2011-01-02 00:39:13 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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f40dd94b1d
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- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
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2010-07-09 22:16:26 +00:00 |
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Titus Tscharntke
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3308aebb9f
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volume changes in the options menu have instant effect when pressing OK
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2010-05-20 21:32:25 +00:00 |
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Mark Vejvoda
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1efc2dc0a6
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- updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
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2010-05-03 06:25:54 +00:00 |
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Mark Vejvoda
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a911088d39
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Trying an experiment with a thread for playing streamed sounds
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2010-05-01 04:34:23 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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