Mark Vejvoda
c71480739b
- added a new check to faction validator to report on sound files with a bitrate > 200K
2011-04-09 03:14:05 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
460e887772
- bugfix for ogg file playing (now we properly handle stereo ogg files)
2011-01-26 18:51:43 +00:00
Mark Vejvoda
d10054f1c3
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
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- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
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- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
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- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00