Mark Vejvoda
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bab0e87141
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removed streflop from map editor
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2010-06-01 21:21:07 +00:00 |
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Mark Vejvoda
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288bd3a287
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- Updates to get the map editor compiling
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2010-06-01 01:56:14 +00:00 |
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Titus Tscharntke
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304b6653e9
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icons with colored frames
default map startup size raised to 128x128
startup screensize raised to 1024x768
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2010-05-04 22:55:22 +00:00 |
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Mark Vejvoda
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605dd746c0
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some bugfixes for silly compile errors and painting issues in windoze
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2010-05-04 08:15:16 +00:00 |
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Titus Tscharntke
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acf4bebba6
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GAE map editor ported to megaglest
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2010-05-04 00:22:11 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
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Titus Tscharntke
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b4ffb67c03
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stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
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Titus Tscharntke
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5cb8aca19c
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8 players
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2010-02-28 11:21:01 +00:00 |
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Titus Tscharntke
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0d53988e99
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scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
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58ea5ec552
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improved menu entries
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2010-02-01 01:23:59 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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