Mark Vejvoda
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fc125bec37
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- added command groups and unit selection to save / load game info
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2012-03-15 07:09:36 +00:00 |
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Mark Vejvoda
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c5331b7e8a
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
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2012-03-10 03:27:25 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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d44959d69c
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- phase 1 of cppcheck verbose fixes
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2011-08-31 23:10:43 +00:00 |
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Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
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Titus Tscharntke
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922df8e025
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up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
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2011-02-25 00:31:42 +00:00 |
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James McCulloch
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e8b28b4298
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* Fix for phantom cancel button
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2010-09-24 04:52:51 +00:00 |
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Mark Vejvoda
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af87e53bbe
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Bugfix for trace bug#: 2984991
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
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2010-04-11 01:25:06 +00:00 |
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Titus Tscharntke
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f5e21ae896
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ingame fontcolor change with key 'C' is back
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2010-04-08 20:19:25 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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