Mark Vejvoda
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c979ea1254
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- more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
- AI Units now place higher priority on repairing 'castle' style units when looking for something to repair.
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2011-04-29 23:42:16 +00:00 |
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Mark Vejvoda
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d297a68b36
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- bugfix for AI players to ensure the unit they want to repair has another unit that is able to repair it before trying to repair a damaged unit so the AI doesn't waste time.
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2011-04-29 05:37:35 +00:00 |
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Mark Vejvoda
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d266bbb55c
|
- changed default displayed command queue text to 3
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2011-04-29 04:13:31 +00:00 |
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Mark Vejvoda
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15489b066f
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- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
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2011-04-28 07:48:19 +00:00 |
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Mark Vejvoda
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95dcd042a3
|
- updated texture gl errors to include glu error text
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2011-04-28 00:51:39 +00:00 |
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Mark Vejvoda
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c747a7c037
|
make queued commandcount configurable
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2011-04-28 00:16:26 +00:00 |
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Mark Vejvoda
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4a20646d37
|
- revert 2d mouse renderer to 3.4
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2011-04-27 23:37:57 +00:00 |
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Mark Vejvoda
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3f09541ab3
|
- add more texture fallback code in case api calls fail
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2011-04-27 23:31:56 +00:00 |
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Mark Vejvoda
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508be10d15
|
- show crc message prompt if either allow data synch flags are enabled
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2011-04-27 22:51:44 +00:00 |
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Mark Vejvoda
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0abca7fb7a
|
- bugfixes for clicking outside of the map co-ordinates
- show up to 5 descriptions for queued items when producing
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2011-04-27 22:35:45 +00:00 |
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Mark Vejvoda
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dd9b984a82
|
- in observer mode, show queued work for all factions
- when showing queues, now also show up to a max of 4 details for the first 4 items in the queue
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2011-04-27 05:58:08 +00:00 |
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Mark Vejvoda
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69a627dca7
|
-fixed AllowGameDataSynchCheck=true so it works properly again
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2011-04-26 23:34:48 +00:00 |
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Mark Vejvoda
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706c72c87f
|
- bugfix when receiving additional socket data
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2011-04-26 23:19:27 +00:00 |
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Mark Vejvoda
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89de9f4c8b
|
- fixed to handle duplicate resources in unit requirement costs without crashing
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2011-04-26 22:28:37 +00:00 |
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Mark Vejvoda
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8d3a53235a
|
- better error message on null resource
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2011-04-26 22:11:18 +00:00 |
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Mark Vejvoda
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47ef05ceed
|
- attempt to improve pathfinder performance and lengthen max nodes to 900
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2011-04-26 21:51:18 +00:00 |
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Mark Vejvoda
|
b9ebb5aabe
|
- bugfix for handling unexpected small strings in string compare
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2011-04-26 19:35:53 +00:00 |
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Mark Vejvoda
|
4d2422bb57
|
- added extra info in error text for language strings
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2011-04-26 16:02:34 +00:00 |
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Mark Vejvoda
|
cb113514e1
|
- limit current resource amounts to max storage allowed at game start
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2011-04-25 06:39:40 +00:00 |
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Mark Vejvoda
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a77aa5e4be
|
- attempt to correct possible openal issues
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2011-04-24 15:34:53 +00:00 |
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Mark Vejvoda
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e8897552de
|
- attempt to fix some of the crashes when clicking multiple things
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2011-04-24 06:10:30 +00:00 |
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Mark Vejvoda
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1f3d97dbe1
|
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
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2011-04-24 05:39:13 +00:00 |
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Mark Vejvoda
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68a906ab2a
|
- fix crc check so it does not add special faction names (like random, etc)
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2011-04-24 04:31:39 +00:00 |
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Mark Vejvoda
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ac83b1a898
|
- attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better.
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2011-04-24 04:22:19 +00:00 |
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Mark Vejvoda
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fa82d1712a
|
- updated version to 3.5.1-dev
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2011-04-22 00:31:10 +00:00 |
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Mark Vejvoda
|
16ea7881ab
|
- no longer allow killing self or team to update your skill levels
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2011-04-20 16:46:47 +00:00 |
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Mark Vejvoda
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b180581bf8
|
- bugfix for disabling hotkeys when in menu's and editing text in a field
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2011-04-20 16:25:16 +00:00 |
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Mark Vejvoda
|
257689ba07
|
- moved return button and progress bar to try to avoid console message overlap
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2011-04-20 05:48:33 +00:00 |
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Mark Vejvoda
|
a12e9787e1
|
- moved progress bar beside return button
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2011-04-20 05:24:11 +00:00 |
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Mark Vejvoda
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98a3c5e699
|
- bugfix for mod menu segfault when user clicks like mad
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2011-04-20 05:04:43 +00:00 |
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Mark Vejvoda
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6967f23a92
|
- if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings
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2011-04-19 22:53:37 +00:00 |
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Mark Vejvoda
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d4cff9786a
|
- bugfix for displaying units with light sources in view of the camera
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2011-04-19 18:30:44 +00:00 |
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Mark Vejvoda
|
5174e33b92
|
- attempt a better video recovery when selected mode and colour bits fail
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2011-04-19 04:03:52 +00:00 |
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Mark Vejvoda
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497c513576
|
- updated version# to 3.5.0 release (may have last minute changes while testing installers etc.
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2011-04-19 03:50:49 +00:00 |
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Mark Vejvoda
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c0ad16d3d5
|
- disable screenshot console text in options menu
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2011-04-19 03:26:42 +00:00 |
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Mark Vejvoda
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f0fededd56
|
- trim crc message in connected client menu to 110 chars max per line
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2011-04-19 00:02:23 +00:00 |
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Mark Vejvoda
|
8c5a758f8d
|
- attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow
|
2011-04-18 23:48:37 +00:00 |
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Mark Vejvoda
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c8a6404ecf
|
- screen resolutions sorted now in options menu
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2011-04-18 23:31:33 +00:00 |
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Mark Vejvoda
|
3866cf286f
|
- update for video fallback if current resolution fails
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2011-04-18 22:46:28 +00:00 |
|
Mark Vejvoda
|
8325463c71
|
- ALT-F4 auto quits the game in win32
|
2011-04-18 22:09:55 +00:00 |
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Mark Vejvoda
|
c2eca9bb05
|
- added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
|
2011-04-18 22:05:41 +00:00 |
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Mark Vejvoda
|
c366d108e8
|
- see if this fixes some peoples screenshot problems
|
2011-04-18 20:20:16 +00:00 |
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Mark Vejvoda
|
c4d32ae0d2
|
- bugfix for users toggling back from Linux tty session
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2011-04-18 19:48:05 +00:00 |
|
Mark Vejvoda
|
016771ed81
|
- adjust camera angle for more properly unit visibility calc
- more accurate unit titles when debugging
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2011-04-18 16:51:30 +00:00 |
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Mark Vejvoda
|
1b68053397
|
- attempt disabling threaded faction pathfinder precache
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2011-04-18 06:51:10 +00:00 |
|
Mark Vejvoda
|
4bce94fbbb
|
- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
|
2011-04-18 06:42:25 +00:00 |
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Mark Vejvoda
|
0a0ee9113c
|
- found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash
|
2011-04-18 05:34:31 +00:00 |
|
Mark Vejvoda
|
762a612e33
|
- better error message on error
|
2011-04-18 04:28:25 +00:00 |
|
Mark Vejvoda
|
3617603fde
|
- try to lower max pathfinder nodes to see if it makes smoother game play
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2011-04-18 04:07:39 +00:00 |
|
Mark Vejvoda
|
4b570b88db
|
- try to end crc faction messages with period.
|
2011-04-18 03:00:15 +00:00 |
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