Mark Vejvoda
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e358df4486
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- fixing more stupid windows compile issues
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2010-08-27 17:25:58 +00:00 |
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Mark Vejvoda
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de82843e73
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:46:08 +00:00 |
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Mark Vejvoda
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f7d9cd50a6
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:40:54 +00:00 |
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Mark Vejvoda
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a4e75417e4
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- added safety check to thread execution
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2010-08-27 03:00:57 +00:00 |
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Mark Vejvoda
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82f412453e
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- bugfix for mutex deadlock
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2010-06-18 18:47:20 +00:00 |
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Mark Vejvoda
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7fb136890c
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- another attempt to have thread stability
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2010-06-18 17:21:54 +00:00 |
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Mark Vejvoda
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b2f91e0f32
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- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
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2010-06-17 06:55:35 +00:00 |
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Mark Vejvoda
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3547276699
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- added a special thread to calculate interpolation to try to improve performance
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2010-05-08 09:06:30 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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