Titus Tscharntke
d19a5930a6
release related things
2011-11-06 00:58:21 +00:00
Mark Vejvoda
db91ca6b9e
allow attack boost to apply to self via attribute include-self="true"
2011-11-04 04:51:12 +00:00
Mark Vejvoda
6f6544e837
- fixed text width calculation
...
- updated JApanese translation (thanks Hagekura)
2011-11-03 14:29:35 +00:00
Mark Vejvoda
598ebb81c5
attempt to see if this fixes an SDL bug in windows described here: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-February/048841.html )
2011-11-02 23:36:12 +00:00
Mark Vejvoda
2c5131e6bc
added debug info for keyboard presses to track down issue in windows
2011-11-02 21:43:33 +00:00
Mark Vejvoda
cdb38730d9
trying to fix alt-tab issue in windows
2011-11-02 21:20:11 +00:00
Mark Vejvoda
70c5edea8d
trying to fix alt-tab issue in windows
2011-11-02 20:25:55 +00:00
Mark Vejvoda
c0f62ff6f8
trying to fix alt-tab issue in windows
2011-11-02 20:12:55 +00:00
Mark Vejvoda
5c9f3484ec
bugfix for compile on windows
2011-11-02 20:05:15 +00:00
Mark Vejvoda
bc7eda930d
trying to fix alt-tab issue in windows
2011-11-02 19:58:39 +00:00
Mark Vejvoda
5dcd9d8714
fixed UI placement of playername in menus
2011-11-02 19:02:25 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
...
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
bcc97704b6
got ftgl raster fonts working when ini setting is:
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Enable3DFontRendering=false and NOT running legacy font mode
2011-11-02 00:17:57 +00:00
Mark Vejvoda
3dfd316484
fixed legacyfont
2011-11-01 23:51:28 +00:00
Mark Vejvoda
e15d9cab5d
attempt to see if eariler init helps on macosx
2011-11-01 20:07:18 +00:00
Mark Vejvoda
a2110f21c7
see if this helps fix macosx issue
2011-11-01 16:40:29 +00:00
Mark Vejvoda
1bb2693d65
- bugfix for windows compiling
2011-10-25 20:16:25 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
2cecb2c3a0
fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection.
2011-10-23 00:55:34 +00:00
Mark Vejvoda
14736ddfb7
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
Mark Vejvoda
af2e2a8930
- added new debug compile option for UPNP:
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cmake -DCMAKE_INSTALL_PREFIX= -DWANT_STATIC_LIBS=ON -DBUILD_MEGAGLEST_UPNP_DEBUG=On ..
This will output tons of stuff to console to help debug issues in miniupnpc
2011-10-21 03:24:04 +00:00
Mark Vejvoda
e5c5e22c26
initial attempt to add a visual food low warning (consumable falls to 25% and balance is ticking down)
2011-10-18 15:41:37 +00:00
Mark Vejvoda
9d1617e045
display thread counts on app shutdown / ftp server startup and shutdown only in verbose mode
2011-10-18 14:01:55 +00:00
Mark Vejvoda
6bf2d2697e
- fix for compiling md5 files on windows
2011-10-18 06:09:58 +00:00
Mark Vejvoda
a2ae980986
- added md5 code to project (but not actively used, only compiled)
2011-10-18 04:32:02 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
26afb589a3
- code cleanup (removing / commenting uneeded items)
2011-10-17 20:56:11 +00:00
Mark Vejvoda
dac61b9f5d
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
...
BUILD_MEGAGLEST_MODEL_IMPORT_EXPORT_TOOLS
BUILD_MEGAGLEST_MODEL_VIEWER
BUILD_MEGAGLEST_MAP_EDITOR
BUILD_MEGAGLEST_CONFIGURATOR
BUILD_MEGAGLEST
By default these are all enabled (On). Turn turn off a module run cmake with the option turned off:
-DBUILD_MEGAGLEST_CONFIGURATOR=OFF
2011-10-17 16:59:22 +00:00
Mark Vejvoda
9d1b6d592c
removed test fil;es that are not required
2011-10-16 02:00:05 +00:00
Mark Vejvoda
3b8d07fc8d
- don't allow game to start and show a message if network player connected and on an unassigned slot
2011-10-15 01:03:24 +00:00
Mark Vejvoda
5f0f6e322e
-bugfix for bad static initialization
2011-10-14 21:09:08 +00:00
Mark Vejvoda
166d3b00ed
- bugfix for mac osx
2011-10-13 20:33:19 +00:00
Mark Vejvoda
828069087b
- removed un-necessary sendfile header
...
- fixed compile when streflop disabled
2011-10-13 20:05:39 +00:00
Mark Vejvoda
3d20c207d5
- bugfixes for supporting compile of miniupnpc1.4 -> 1.6. Added two new optional commandline options for cmake:
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-DMINIUPNPC_VERSION_PRE1_6=true
-DMINIUPNPC_VERSION_PRE1_5=true
2011-10-12 22:04:00 +00:00
Mark Vejvoda
642581237d
- fix windows build for updated libupnpc 1.6
2011-10-12 20:49:49 +00:00
Mark Vejvoda
f0fc8dc561
- updated embedded miniupnpc to latest version 1.6
2011-10-12 19:21:13 +00:00
Mark Vejvoda
e090df259d
- bugfix for font height calc
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- updated intro
2011-10-07 19:53:07 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
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loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
7ce7230b2c
- compile fix on windows
2011-10-05 14:09:03 +00:00
Mark Vejvoda
d37d360e21
- no more crash when ftgl raises font gl errors, just output to console and continue rendering
2011-10-05 05:59:44 +00:00
Titus Tscharntke
555e88f464
I accidently checked in a test value. ( reverted now )
2011-10-05 00:23:01 +00:00
Titus Tscharntke
a011cb3b26
Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
2011-10-04 23:49:34 +00:00
Mark Vejvoda
9cb44c72bf
- enabled sdl's key repetition when holding keys for easier typing in chat mode
2011-10-03 18:06:50 +00:00
Mark Vejvoda
ebc130f526
- added a few new chinese fonts and changed default to a new font
...
- fixed location of player title in menus
- added better ftgl error checking
2011-10-03 04:49:52 +00:00
Mark Vejvoda
7eb68c4023
- added new commandline option to override base font size
2011-10-03 02:45:43 +00:00
Mark Vejvoda
5d0eea51e3
- bugfix for rendering labels (now properly lines up with other controls)
2011-10-02 02:14:05 +00:00
Mark Vejvoda
77a2fa7d48
- getting fanatical about memory cleanup so that valgrind output is more useful
2011-09-30 23:55:07 +00:00
Mark Vejvoda
43ed4553ea
- more memory cleanup and thread cleanup (found using valgrind)
2011-09-28 15:32:57 +00:00
Mark Vejvoda
a3bf4bfe32
- modified the following commands so they don't required SDL video mode:
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--help
--version
--show-ini-settings
2011-09-28 07:04:42 +00:00
Mark Vejvoda
aed293bba2
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00