SoftCoder
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d5edf6f973
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- trying to fix issue #71 alt-enter toggle
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2015-10-28 16:07:15 -07:00 |
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SoftCoder
|
76d41dfc09
|
- attempt to see if IRC chat works better with sdl2 textinput
|
2015-10-24 09:02:23 -07:00 |
|
SoftCoder
|
6d0592d4ab
|
- attempt to fix bugs related to sdl2 key handling
|
2015-10-17 22:46:42 -07:00 |
|
SoftCoder
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92aa2a7e04
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- updated windows build for sdl2
|
2015-10-17 17:58:25 -07:00 |
|
titiger
|
c402509853
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no more SDL_WINDOW_RESIZABLE
This gave strange effects with missing parts on the screen
and bad mouse positioning. No more window resize in windowed
mode, likein old MG
|
2015-10-13 02:29:19 +02:00 |
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SoftCoder
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45598620fa
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- additional bugfixes for keyboard entry in sdl2
|
2015-10-08 18:25:28 -07:00 |
|
SoftCoder
|
6707343ac4
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- fix special keys in sld2 (like arrow key)
|
2015-10-08 17:04:43 -07:00 |
|
titiger
|
8991507526
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Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
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2015-10-07 02:14:07 +02:00 |
|
SoftCoder
|
d80ca9e0b2
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- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
|
2015-10-04 20:34:54 -07:00 |
|
SoftCoder
|
9e6e4dd6fe
|
- try to fix fullscreen mode a little better
|
2015-10-04 14:03:12 -07:00 |
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SoftCoder
|
32f3729f0a
|
- attempt to fix res changage in fullscreen
|
2015-10-04 13:30:17 -07:00 |
|
SoftCoder
|
5b9eccd10b
|
- allow changing resolution in video settings menu
|
2015-10-02 17:27:55 -07:00 |
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SoftCoder
|
5a29608b9c
|
- attempt to fix keyboard inputs for sdl2
|
2015-10-01 03:40:19 -07:00 |
|
titiger
|
9dda6b59dc
|
toggle fullscreen/windowed works again
|
2015-09-29 21:37:26 +02:00 |
|
SoftCoder
|
95e5d2782c
|
- bugfix to get proper typed character in sdl2
|
2015-09-29 06:22:54 -07:00 |
|
SoftCoder
|
8e439a2325
|
- got sdl2 branch compiling and game loads
|
2015-09-28 23:28:11 -07:00 |
|
titiger
|
23ea9f6201
|
first steps for sdl2 ( still many compile errors )
|
2015-09-29 01:30:28 +02:00 |
|
filux
|
455b4731e2
|
even mode fixed dialog code
|
2015-06-28 19:43:10 +02:00 |
|
filux
|
68cfb32e96
|
fixed configuration for kdialog, added support for yad
|
2015-06-23 22:08:42 +02:00 |
|
SoftCoder
|
ceca2fc5aa
|
- more fixes from cppcheck
|
2014-11-28 18:19:40 -08:00 |
|
SoftCoder
|
b109b26664
|
- attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console)
|
2013-12-30 21:23:49 -08:00 |
|
SoftCoder
|
3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
|
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
|
SoftCoder
|
f9e217df94
|
- bugfix so Mac builds
|
2013-12-04 13:34:00 -08:00 |
|
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
|
Mark Vejvoda
|
eb6466889f
|
do not crash and exit game when core data textures are not found
|
2013-11-06 02:02:00 +00:00 |
|
Mark Vejvoda
|
70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
|
Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
|
Mark Vejvoda
|
8b5e681ae5
|
updated for vc++ 2012 x64 compile
|
2013-11-03 01:51:20 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
|
Mark Vejvoda
|
8bbcdfbdb3
|
attempt to have mg shutdown cleanly when opengl version is too low
|
2013-10-28 18:27:51 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-22 03:36:18 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
|
Mark Vejvoda
|
b31df9e94c
|
attempt to further stabilize thread garbage collector
|
2013-06-18 22:41:18 +00:00 |
|
Mark Vejvoda
|
eec6d4f59c
|
bugfix for pure virtual error on garbage collector thread
|
2013-06-18 22:26:12 +00:00 |
|
Mark Vejvoda
|
6387d1b1b1
|
add default value of allowed keys in english of none
|
2013-06-08 21:57:11 +00:00 |
|
Mark Vejvoda
|
173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
|
2013-06-05 05:53:59 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
7966422582
|
attempt to fix segfaults discovered during testing
|
2013-05-18 05:57:22 +00:00 |
|
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
|
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
|
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|