Mark Vejvoda
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b02da7d1e0
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- finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
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2010-11-30 23:32:39 +00:00 |
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Mark Vejvoda
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d89953ee96
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- improved performance and bug fixes.
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2010-11-09 09:06:52 +00:00 |
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Mark Vejvoda
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c47b6c676c
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- attempt to further improve pathfinder performance when MANY units are on the map
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2010-10-26 06:43:42 +00:00 |
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Mark Vejvoda
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dda594cf33
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- a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around.
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2010-10-19 16:54:48 +00:00 |
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Mark Vejvoda
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182f2cd20d
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- bugfixes to AI where workers harvesting think they have arrived but really did not.
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2010-10-19 04:38:55 +00:00 |
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Mark Vejvoda
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958184e018
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- more memory cleanup
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2010-09-07 21:01:22 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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74b6fc8139
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- some code cleanup related to supporting multiple path finders
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2010-07-21 19:17:45 +00:00 |
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Mark Vejvoda
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bca03b0c0c
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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