Mark Vejvoda
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dab57fcb34
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- attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments)
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2011-02-04 01:24:26 +00:00 |
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Mark Vejvoda
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004803a8a6
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- fixed win32 vc++ project files to add new include path for libpng
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2011-01-21 23:17:54 +00:00 |
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Mark Vejvoda
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ffc9347641
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- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories
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2011-01-21 01:53:58 +00:00 |
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Mark Vejvoda
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6b0bc35e3c
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
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Mark Vejvoda
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c54e6dbf5d
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- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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2011-01-18 07:52:06 +00:00 |
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Mark Vejvoda
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01c26b4224
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- added the ability to track pixmap memory usage at start and end of a game
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2010-10-28 21:06:20 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Mark Vejvoda
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8c438b812d
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Some final fixed related to combined cross platform socket code
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2010-04-13 07:29:48 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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