Mark Vejvoda
b805308a42
- bugfixes for detecting client disconnection
2013-03-15 00:31:51 +00:00
Mark Vejvoda
cb96232256
- should fix the strange pause / unpause behaviour for joining in progress games
2013-03-14 21:41:15 +00:00
Mark Vejvoda
ac992b431d
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
2013-03-09 20:57:06 +00:00
Mark Vejvoda
560ed46cc0
- more bugfixes for slot switching and joining in progress games
...
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
47aa0050b8
- this seems to be stable now and handles lag quite well i think
2013-03-02 07:33:01 +00:00
Mark Vejvoda
b6cefa3388
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
2013-03-01 06:52:33 +00:00
Mark Vejvoda
b0a370900f
- attempt to make joining in progress games a bit more reliable and stable
2013-02-26 23:31:59 +00:00
Mark Vejvoda
45b8cf21a4
- attempt to fix disconnect and thread lock for in game connect games
2013-02-26 07:05:46 +00:00
Mark Vejvoda
e0bda20f5e
- bugfix for slot not re-opening after disconnect when required
2013-02-24 00:28:45 +00:00
Mark Vejvoda
c8cdca22fd
- some code cleanup and try to improve joining in progress game performance
2013-02-19 22:00:15 +00:00
Mark Vejvoda
b38f6b20a1
- updates to join in progress game, and now allow for switching slots
2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00
Mark Vejvoda
a15bdecbf3
- a few safety changes for network communication
...
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
0f34a886c6
- headless admin cannot start unless min authenticated players are connected
2013-01-11 23:48:57 +00:00
Mark Vejvoda
5d2066fdbb
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
2013-01-10 21:16:28 +00:00
Mark Vejvoda
3773736212
- bugfix for headless admin to get message in his own language (if possible)
2012-11-15 14:45:22 +00:00
Mark Vejvoda
63ad898c72
- attempt to get new network protocol working on arm
2012-11-03 00:19:13 +00:00
Mark Vejvoda
7010ddd153
- initial attempt at making network messages endian friendly
2012-11-01 00:06:23 +00:00
Mark Vejvoda
5c15a0e9f4
- cast to unsigned int for all calls to srand
2012-10-30 17:12:04 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
ae5018c4dc
- do not continuously throw errors in game
2012-10-02 06:20:39 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
fd9c9856cf
- add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts)
2012-09-22 05:37:43 +00:00
Mark Vejvoda
a4ad1f5aea
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
Mark Vejvoda
9fc64f4878
- limit players to 5 cell markers max at any given time
2012-09-20 22:18:10 +00:00
Mark Vejvoda
8d168bdb4c
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
Mark Vejvoda
acb648904c
- attempt to stop clients from lagging too much and output to console
2012-07-21 00:55:57 +00:00
Mark Vejvoda
159a273aa1
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00
Mark Vejvoda
490ba7e824
- headless admin cannot launch a game unless there are at least two players connected
2012-07-07 05:35:25 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
330070a632
- more logging to track down cold's issue
2012-07-06 23:18:30 +00:00
Mark Vejvoda
e94d7b2fef
- bugfix for cell markers to avoid out of synch
2012-06-22 05:46:19 +00:00
Mark Vejvoda
81cc68305c
- added the ability to remove cell markers
2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
2012-06-12 20:37:00 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
fbf7610420
- port changes from 3.6.0.3 to trunk for windows hosting patch
2012-01-20 04:15:13 +00:00
Mark Vejvoda
7438ec4669
- bugfix for windows users to be able to host games
2012-01-17 06:02:54 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
...
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
03a7a72ef5
revert network code back to beta1 code
2011-11-27 05:27:50 +00:00
Mark Vejvoda
6c1c248d62
- attempt to fix network stuttering using a new multi-read single write mutex + semaphore class
2011-11-26 08:14:23 +00:00
Mark Vejvoda
ef125238e8
- continue trying to fix network issues
2011-11-25 22:38:25 +00:00
Mark Vejvoda
ff2252bf41
- rollback network changes
2011-11-25 21:56:36 +00:00
Mark Vejvoda
09241222ca
- try to fix network stuterring
2011-11-25 21:30:32 +00:00
Mark Vejvoda
cbc4b0a8d3
another small tweak for cou use on unconnected sockets
2011-11-25 20:05:04 +00:00