Mark Vejvoda
127382441f
- fixed build on windows
2011-11-19 08:09:33 +00:00
Mark Vejvoda
3fd8c1ef90
- updated findfont method to be shared and to use more default fonts if main ones are not found
2011-11-19 07:35:12 +00:00
Mark Vejvoda
ce68ca0a7d
- fixed freetype check for FT_Library_SetLcdFilterWeights (requires v 2.4.0 minimum)
2011-11-19 05:34:04 +00:00
Mark Vejvoda
5bb270fe41
- all languages now define their sio639-1 code and the commandline option can take it now:
...
--use-language=en
2011-11-19 03:33:01 +00:00
Mark Vejvoda
cd6b961a3b
small tweak to font height calc
2011-11-19 02:31:47 +00:00
Mark Vejvoda
3ef4692b23
bugfixes for proper horizontal rendering of multibyte fonts
2011-11-18 20:54:41 +00:00
Mark Vejvoda
31fafe4528
- fixed up font alignment and added a way to force ftgl font mode:
...
--force-ftglfonts
2011-11-18 19:53:56 +00:00
Mark Vejvoda
48da13808f
- fixed newline font calc for non english languages
2011-11-18 16:18:36 +00:00
Mark Vejvoda
f626ebbe45
- attempt to fix lua code to properly get unit's killer:
...
lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
93f0813033
- fixed headless server (dont call glew)
2011-11-18 15:07:28 +00:00
Mark Vejvoda
0787c09d9b
fixed g3d viewer (to use glew)
2011-11-18 08:50:52 +00:00
Mark Vejvoda
316739c5bd
- fixed Linux build
2011-11-18 08:42:50 +00:00
Mark Vejvoda
d0acde5d88
- fixed freetype-gl on windows compiler
...
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
0e9b4851fd
fixed new font rendering on Linux and removed glew dependency
2011-11-18 00:28:45 +00:00
Mark Vejvoda
ab9243ea38
- got freetype-gl working under windows
2011-11-17 23:21:08 +00:00
Mark Vejvoda
ca40f8d0ab
2011-11-17 21:42:28 +00:00
Mark Vejvoda
c751c1a2cf
- a few minor bugfixes
2011-11-17 21:36:29 +00:00
Mark Vejvoda
0f195ca9e4
- render bugfix for new font renderer
2011-11-17 10:11:23 +00:00
Mark Vejvoda
2251a7b2dc
- added freetype-gl rendered and set as default font renderer (see: http://code.google.com/p/freetype-gl/ )
2011-11-17 09:56:25 +00:00
Mark Vejvoda
d29293d3cf
- added new lua method lastDeadUnitCauseOfDeath, possible int values are:
...
None = 0
Attacked = 1
AttackBoost = 2
StarvedResource = 3
StarvedRegeneration = 4
2011-11-16 21:43:19 +00:00
Mark Vejvoda
2d367bd26e
- added new lua functions from Muwum:
...
new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
54e4d7604c
- added new option to headless modedisable reading from local console:
...
--headless-server-mode=vps
can be comgined with exit option:
--headless-server-mode=exit,vps
2011-11-16 05:20:35 +00:00
Mark Vejvoda
3e3bcb6af8
- on console error show proper error message
2011-11-16 04:39:26 +00:00
Mark Vejvoda
204d2bea86
- added some extra error output on poll looping
2011-11-16 04:03:17 +00:00
Titus Tscharntke
29d535894e
We try it with the bold font.
2011-11-15 23:57:46 +00:00
Mark Vejvoda
85ed894cdb
- moved player game version text over and made its font smaller to be able to see more when long
...
- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda
9c59bc7273
- change game load defaults for less stress on CPU
2011-11-15 22:10:32 +00:00
Mark Vejvoda
043cd5789c
- default to english is a selected language is missing
2011-11-15 18:38:13 +00:00
Mark Vejvoda
ccb86ef373
fixed windows build
2011-11-15 18:09:57 +00:00
Mark Vejvoda
b2adc16ca6
- added Muwums lua function
2011-11-15 17:39:49 +00:00
Mark Vejvoda
33e1af022a
lowered numbers for sleeping when game is loading in network mode and allow ini override of values
2011-11-15 16:41:10 +00:00
Mark Vejvoda
e8279621b1
- fixed build on windows
2011-11-15 06:37:47 +00:00
Mark Vejvoda
41ae17757b
- just for you james! Fixed about screen text alignment
...
- re-enabled unit titles in special debug mode (requires special keys to toggle)
2011-11-15 04:48:57 +00:00
Mark Vejvoda
89b1431882
- added libGLEW to compile statically when static linking enabled
2011-11-14 23:58:14 +00:00
Mark Vejvoda
7c7c050d78
bugfix for intro 'still shots' were broken for beta1
2011-11-14 09:09:31 +00:00
Mark Vejvoda
5b821725e7
- cmake now compiles libpng statically if a static lib exists and static mode enabled
2011-11-14 08:54:42 +00:00
Mark Vejvoda
8f2e7ef5af
- updated to compile compatible with libpng1.5
2011-11-14 07:16:51 +00:00
Mark Vejvoda
8e9aef2d09
- attempt to fix issue where user can switch to an invalid slot in network game lobby
2011-11-14 05:44:43 +00:00
Mark Vejvoda
8050e25538
- attempt to fix masterserver losing publish setting and/or open network slot
...
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Mark Vejvoda
252080b3b0
modified sound fade on app exit as per tom's forum post
2011-11-11 18:15:46 +00:00
Mark Vejvoda
0039354c15
- added name to attack-boosts and shared attack boosts per unit type
2011-11-11 04:17:55 +00:00
Mark Vejvoda
0b62b4137e
- added a validation / warnhing logic to handle cases of duplicate resource values entered in XML
2011-11-10 22:36:44 +00:00
Mark Vejvoda
1e34bc66c1
added a detailed error message to try to hunt down a bug discovered by Elimnator
2011-11-10 21:00:50 +00:00
Mark Vejvoda
9f316bef08
added an override for map preview rendering to use legacy non FBO code:
...
LegacyMapPreviewRendering=true
2011-11-08 16:41:10 +00:00
Mark Vejvoda
c8649f8cd1
added ability to override throttle settings for future customization if required:
...
RenderFPSCap=500
RenderFPSCapSleepMillis=1
RenderFPSCapHeadless=250
RenderFPSCapHeadlessSleepMillis=1
2011-11-08 16:27:15 +00:00
Mark Vejvoda
08de3e8f18
added code to throttle cpu usage in headless mode because there is no rendering (should cut down on un-needed cpu cycles)
2011-11-08 16:16:57 +00:00
Titus Tscharntke
c346569de1
reverted accidently checked in file
2011-11-06 01:08:59 +00:00
Titus Tscharntke
d19a5930a6
release related things
2011-11-06 00:58:21 +00:00
Mark Vejvoda
0b511efe36
bugfix for particles, proper checking for valid particle states when using particles
2011-11-05 05:45:02 +00:00
Mark Vejvoda
1c4480cb02
added a check for missing map when admin is connected to headless server and server has a map that the client doesn't
2011-11-05 01:27:34 +00:00