Mark Vejvoda
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dcc2bab85a
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- bugfix for master menu control registration objects that need to get cleaned up afterwards
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2010-10-10 06:35:50 +00:00 |
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Mark Vejvoda
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ceca2de4b1
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- added ability to display both error and normal messagebox in non overlapping way simultaneously
- added new hotkey to toggle photomode in game (f8)
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2010-09-11 16:14:03 +00:00 |
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Mark Vejvoda
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52916bdc6e
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- added support for random faction selection
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2010-09-11 08:09:33 +00:00 |
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Mark Vejvoda
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350d658ceb
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- updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
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2010-09-11 06:08:50 +00:00 |
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Mark Vejvoda
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6a24ca3ad0
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
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Mark Vejvoda
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b31ad16b21
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- attempt to cfix mysterious exit crash
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2010-09-09 00:05:12 +00:00 |
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Mark Vejvoda
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cf5b085b2e
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- added ability to override UI placement for connected and custom menus
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2010-09-08 22:37:24 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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4f147b2d89
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Added more guards and debug info related to network play
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2010-04-29 07:59:44 +00:00 |
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Titus Tscharntke
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06660e3a17
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clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
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2010-04-21 23:13:39 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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