Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
3308aebb9f
volume changes in the options menu have instant effect when pressing OK
2010-05-20 21:32:25 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
2bfaa4d1d7
Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
2010-04-24 03:57:38 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
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falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
...
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
02b1cb40e2
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
Mark Vejvoda
25dea73abc
Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
2010-03-27 18:35:47 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00