Titus Tscharntke
e311c439f6
sound is no more switched on when switching factions ( not a 100% fix but I think good enough )
2012-07-15 19:45:55 +00:00
Mark Vejvoda
109401b2e8
- always ensure headless server has an open slot in the lobby
2012-07-11 22:41:31 +00:00
Mark Vejvoda
be61ed89da
- bugfix to have consistent info sent to masterserver when in game or in lobby
2012-07-11 05:12:10 +00:00
Mark Vejvoda
6cfe9cadbb
- attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating
2012-07-10 02:43:54 +00:00
Mark Vejvoda
57a988ae56
- fixed out of synch on player disconnect
2012-07-10 02:12:07 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
6f9f2d8f01
- allow admin user to switch slots when they are in an unassigned slot
2012-07-06 18:57:19 +00:00
Titus Tscharntke
e302efcd4e
hopefully better commanding of headless servers
2012-07-05 22:03:15 +00:00
Mark Vejvoda
3ec510fa17
- fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active
2012-06-30 19:31:52 +00:00
Mark Vejvoda
b08e04fa70
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
Mark Vejvoda
b32b4f1660
- bugfix to allow remote admin user to remain as admin when slot is networkunassigned
2012-06-22 01:57:59 +00:00
Mark Vejvoda
c187d4d014
- changed disconnected playername to: *AI* - playername
2012-06-11 23:50:30 +00:00
Mark Vejvoda
90b0d96b5d
- disable main menu background video playback when showing faction preview video
2012-06-09 02:59:46 +00:00
Mark Vejvoda
e014ecbd94
- allow streaming faction preview videos and fallback to local faction preview
2012-05-26 06:19:30 +00:00
Mark Vejvoda
ead7c316e5
- added support for faction preview videos (take precedence over preview texture)
2012-05-25 23:00:36 +00:00
Mark Vejvoda
f72c1757d5
- added a bit more debug info to find tomreyns bug
2012-05-22 23:03:01 +00:00
Mark Vejvoda
345b2e670b
- added local mg version label to custom game menu
2012-05-12 02:21:21 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
...
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
31f0c18653
- better error handling in menus
2012-03-31 08:28:42 +00:00
Mark Vejvoda
c73244ca92
- fixed bug for network scenarios where first slot is not human (closed network slots)
2012-03-31 06:05:20 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
c0f3658faa
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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- added ability to morph and indicate the morph command should ignore resource costs, add this to the command type:
<ignore-resource-requirements value="true" />
2012-03-27 03:23:03 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
7fe7800ac2
- added better error handling and increased delay + retries when publishing a game to masterserver (in case upnp is slow)
2012-03-03 08:28:15 +00:00
Mark Vejvoda
3eba87727c
- bugfixes for headless mode, map selection logic was broken for admin user
...
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00
Mark Vejvoda
909b680836
- a little cleanup of request parameters
2012-02-25 08:46:48 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
2fbebb4721
- some cleanup of CRC calculation for better cache use
2012-02-10 16:53:56 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
...
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
58f6ceb801
- fixed placement of map filter controls
2012-01-05 02:03:54 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
e45d42cd6f
- bugfixes for network scenarios to enable / disable certain controls
2011-12-26 22:51:48 +00:00
Mark Vejvoda
ca03fab5aa
- bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc)
2011-12-26 07:11:52 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Mark Vejvoda
a0888b8292
- add more info on corrupt map
2011-12-05 00:13:30 +00:00
Mark Vejvoda
049b2952f2
- bugfix for invalid language setting in userini
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- added debug info to track down tomreyn's issue
2011-12-05 00:02:32 +00:00
Mark Vejvoda
860808a3bb
- fixed UI to fit most language text comfortably
2011-12-03 10:02:33 +00:00
Mark Vejvoda
6c945a4aa6
- admin connected to a headless server can now restore auto saved game settings
2011-12-03 08:17:49 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
1935f9314b
added new commandline to specify internal/external port #'s to use when hosting:
...
--use-ports=61390,61390
2011-11-23 21:36:49 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
cf1e3509fe
- commented out enabled observer at game end (automatically set to true now)
2011-11-21 02:08:51 +00:00
Mark Vejvoda
85ed894cdb
- moved player game version text over and made its font smaller to be able to see more when long
...
- bugfix of segfault when in mod menu
2011-11-15 22:28:51 +00:00
Mark Vejvoda
8050e25538
- attempt to fix masterserver losing publish setting and/or open network slot
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- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
Titus Tscharntke
f0fb35b64d
menu layout ...
2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902
- update fonts for console when language is toggled
2011-11-03 23:38:43 +00:00
Mark Vejvoda
96e0602ead
small code cleanup
2011-11-03 20:36:56 +00:00