Commit Graph

171 Commits

Author SHA1 Message Date
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
bb16ed2a65 - debian related changes 2011-12-15 11:16:14 +00:00
Mark Vejvoda
724d274367 - fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve(); 2011-12-13 22:21:21 +00:00
Mark Vejvoda
c4dc1e616b - added support for pixel buffers and use it for color picking (eventually for screenshots) 2011-12-13 19:52:17 +00:00
Mark Vejvoda
6c945a4aa6 - admin connected to a headless server can now restore auto saved game settings 2011-12-03 08:17:49 +00:00
Mark Vejvoda
8a5d4463a6 - fixed bug in sdl where it doesn't always give the correct key modifiers.
- can now press alt-enter on intro screen
2011-12-03 04:58:36 +00:00
Mark Vejvoda
8bdf863636 - cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
6c1c248d62 - attempt to fix network stuttering using a new multi-read single write mutex + semaphore class 2011-11-26 08:14:23 +00:00
Mark Vejvoda
3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
93f0813033 - fixed headless server (dont call glew) 2011-11-18 15:07:28 +00:00
Mark Vejvoda
d0acde5d88 - fixed freetype-gl on windows compiler
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00
Mark Vejvoda
598ebb81c5 attempt to see if this fixes an SDL bug in windows described here: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2005-February/048841.html) 2011-11-02 23:36:12 +00:00
Mark Vejvoda
2c5131e6bc added debug info for keyboard presses to track down issue in windows 2011-11-02 21:43:33 +00:00
Mark Vejvoda
cdb38730d9 trying to fix alt-tab issue in windows 2011-11-02 21:20:11 +00:00
Mark Vejvoda
70c5edea8d trying to fix alt-tab issue in windows 2011-11-02 20:25:55 +00:00
Mark Vejvoda
c0f62ff6f8 trying to fix alt-tab issue in windows 2011-11-02 20:12:55 +00:00
Mark Vejvoda
5c9f3484ec bugfix for compile on windows 2011-11-02 20:05:15 +00:00
Mark Vejvoda
bc7eda930d trying to fix alt-tab issue in windows 2011-11-02 19:58:39 +00:00
Mark Vejvoda
43ed4553ea - more memory cleanup and thread cleanup (found using valgrind) 2011-09-28 15:32:57 +00:00
Mark Vejvoda
59246056bc - bugfix for compilation in vc++ 2011-09-28 04:41:02 +00:00
Mark Vejvoda
21005cc1e7 - in headless mode skip call to set window icon 2011-09-27 17:15:56 +00:00
Mark Vejvoda
9caff9dac3 - in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown) 2011-09-27 07:01:08 +00:00
Mark Vejvoda
64d1e696b0 - compiler fixes for windows 2011-09-25 23:27:26 +00:00
Mark Vejvoda
b4972f6365 - attempt to get international unicode characters working in ingame chat 2011-09-16 17:35:07 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda
d0d3af1fec - more keyboard fixes to allow more valid keys 2011-07-06 22:40:31 +00:00
Mark Vejvoda
eb67fb8121 - added more debug info to check Cold's issue 2011-07-06 19:26:17 +00:00
Mark Vejvoda
ead3797368 - added better keybaord filtering to allow use of keypad numbers in grouped units 2011-07-06 12:23:43 +00:00
Mark Vejvoda
86724e1d2e - fixed some bugs with keyboard parser not properly figurong out ? and other keys in combination with shift etc 2011-07-06 11:56:30 +00:00
Mark Vejvoda
84870877ba - hopefully a fix for skankerror 2011-07-05 22:08:44 +00:00
Mark Vejvoda
ce8d54e7e0 - additional debug info to track skanks error :) 2011-07-05 21:05:13 +00:00
Mark Vejvoda
a5804f8219 - a little more debugging to gather info from sknakerrors issue 2011-07-05 20:08:51 +00:00
Mark Vejvoda
8c99c7e91f - fixed debug key 2011-07-05 05:40:14 +00:00
Mark Vejvoda
852b4aa2d2 - bugfix for some hotkeys not working properly 2011-07-04 18:05:02 +00:00
Mark Vejvoda
8e1836220d - added more info if we get mutex errors in the lobby 2011-07-02 07:36:28 +00:00
Mark Vejvoda
f5b15bd402 - bugfix for filtering out non printable keys 2011-06-28 01:25:14 +00:00
Mark Vejvoda
aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00
Mark Vejvoda
675750eda7 - some more unicode input cleanup 2011-06-26 02:21:45 +00:00
Mark Vejvoda
4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda
fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
15489b066f - added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
2011-04-28 07:48:19 +00:00
Mark Vejvoda
5174e33b92 - attempt a better video recovery when selected mode and colour bits fail 2011-04-19 04:03:52 +00:00
Mark Vejvoda
3866cf286f - update for video fallback if current resolution fails 2011-04-18 22:46:28 +00:00
Mark Vejvoda
8325463c71 - ALT-F4 auto quits the game in win32 2011-04-18 22:09:55 +00:00
Mark Vejvoda
c2eca9bb05 - added better way to show some common resolutions in the options menu
- if video mode selected fails, first we now try to revert to 800x600 then 640x480
2011-04-18 22:05:41 +00:00
Mark Vejvoda
ea90bd0715 - added verticle synch option, to enable use:
EnableVSynch=true
2011-04-14 05:02:32 +00:00
Mark Vejvoda
cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00