Mark Vejvoda
eb34eb1fe5
- more bugfixes for ping logic
2010-07-09 18:49:01 +00:00
Mark Vejvoda
af6eb0d1e6
- bugfix for new custom ping msg
2010-07-09 18:02:31 +00:00
Mark Vejvoda
0d7d0e139d
- updated disconnect checking to include a timeout check for our custom ping
2010-07-09 17:12:57 +00:00
Mark Vejvoda
df688c3ede
- some debug comments removed
2010-07-09 15:59:49 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
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- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
521fb237bf
- bugfix for regression of disconnecting from server on lobby screen
2010-07-02 16:54:28 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
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- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
2555a895c3
- bugfix, only allow changing player info AFTER we get game settings from the server after requesting a change to avoid deadlocks etc.
2010-06-30 14:51:30 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
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menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
cdb820a8e8
- fixed a network read problem where there is more data needed before reading large command lists can be processed.
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- added more error checking
2010-06-14 06:38:24 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
a5e417fff9
bugfix for when client is missing the tech that was selected by server
2010-06-03 22:52:56 +00:00
Mark Vejvoda
6b10c5696f
- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
2010-06-03 07:52:17 +00:00
Mark Vejvoda
1b000376d4
- updated client connection screen to NOT crash if client does not have the tech selected on the server
2010-06-03 06:03:41 +00:00
Mark Vejvoda
1c9b85418a
- Some initial changes in prep for support server controlled AI
2010-06-01 16:54:44 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
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menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Titus Tscharntke
036cc5e0f3
language files
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new menu cameras prepared
2010-05-13 21:07:43 +00:00
Titus Tscharntke
13a1630e69
first steps for masterserver join menu
2010-05-09 21:23:13 +00:00
Titus Tscharntke
3e7f3ed485
client slot selection bug hopefully fixed
2010-04-30 18:36:38 +00:00
Titus Tscharntke
0687a56e27
clients can choose their slots
2010-04-30 01:08:29 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Titus Tscharntke
50341e9db6
clients can choose team and faction ... client triggered slot change is prepared
2010-04-28 23:59:37 +00:00
Titus Tscharntke
edd3b66273
connected playernames and free slots are shown on the client.
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some bugfixes
2010-04-22 23:18:04 +00:00
Titus Tscharntke
e0c55688e3
used network slot is marked with Human instead of Network now
2010-04-21 23:26:10 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00