Mark Vejvoda
bd2206f51b
bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes
2011-10-22 00:19:38 +00:00
Mark Vejvoda
4df997d0ca
- initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
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The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00
Mark Vejvoda
4a27e75891
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
Mark Vejvoda
e070cf2cbb
- added player status for network based games so players can indicate if they are ready to play or not
2011-03-11 11:11:46 +00:00
Mark Vejvoda
31e722287f
- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
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- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Mark Vejvoda
e6f69a3839
- added code for server to tell clients which port to use for FTP
2011-01-15 18:56:03 +00:00
Mark Vejvoda
8ab3366c66
- added player color coding in lobbies as well as chat console
2010-10-22 07:28:55 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
c01b43f635
- added another layer of authentication to validate the client is REALLY a mega-glest client
2010-08-23 15:40:43 +00:00
Mark Vejvoda
0509b5d643
- bugfixes for playername change in lobby screen
2010-08-23 04:33:21 +00:00
Mark Vejvoda
455876a3c0
- added the ability to change your playername from the game lobbies inline
2010-08-21 13:04:52 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
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*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
7df6d2bc16
- added version string display for network lobbies
2010-08-05 05:58:14 +00:00
Mark Vejvoda
3e53b69676
- added client side ping style packet for linux socket disconnect checking
2010-07-09 15:01:49 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
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- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
e091460f40
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
2010-06-15 05:36:07 +00:00
Mark Vejvoda
964be91fa9
added ping times to UI
2010-06-04 19:42:58 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Mark Vejvoda
4fc043ddb6
more bullet proofing of network activity
2010-05-13 07:13:53 +00:00
Mark Vejvoda
319b672e20
added better handling of network connections:
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- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
Titus Tscharntke
50341e9db6
clients can choose team and faction ... client triggered slot change is prepared
2010-04-28 23:59:37 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
bc725454fd
Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
2010-04-02 02:33:32 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00