SoftCoder
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c25867b5d8
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- try to fix mouse pointer for issue #94
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2016-01-04 20:56:48 -08:00 |
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SoftCoder
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15d5a9bbd6
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- bug fixes for non C++x11 compilers for using chrono
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2015-11-21 11:45:52 -08:00 |
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SoftCoder
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49ae35e7cf
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- thread safe localtime and hopefully back to good performance
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2015-11-21 11:30:23 -08:00 |
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SoftCoder
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9e0d227172
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- attempt to see if this fixes thread locking performance issues in windows
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2015-11-21 10:23:45 -08:00 |
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SoftCoder
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49ce8e729b
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- added support for miniupnpc 1.9
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2015-10-21 18:11:19 -07:00 |
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titiger
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8991507526
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Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
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2015-10-07 02:14:07 +02:00 |
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titiger
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23ea9f6201
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first steps for sdl2 ( still many compile errors )
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2015-09-29 01:30:28 +02:00 |
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SoftCoder
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5099f19709
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- update miniz code to 1.15
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2014-12-17 07:28:06 -08:00 |
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SoftCoder
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c945a5721d
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- more coverity based fixes
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2014-12-15 21:07:13 -08:00 |
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SoftCoder
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ceca2fc5aa
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- more fixes from cppcheck
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2014-11-28 18:19:40 -08:00 |
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titiger
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1f5b571c9d
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bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
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2014-09-24 01:16:28 +02:00 |
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SoftCoder
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fda53f47d1
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- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
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2013-12-30 02:01:47 -08:00 |
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SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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1463dc0fc1
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- bugfix for memory leak
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2013-12-16 17:48:52 -08:00 |
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SoftCoder
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0b73d3922a
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- fixed windows build from coverity updates
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2013-12-14 22:59:32 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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SoftCoder
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6ae1d179bb
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- updated for proper build on Mac
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2013-12-04 14:54:02 -08:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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a300621415
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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2013-11-14 06:59:29 +00:00 |
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Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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d32de80491
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bugfix for precache crc thread unpause on game end
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2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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95b7172260
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vc++ warnings fixes
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2013-11-07 19:00:47 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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4bc1e1b5bc
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fixed crc file loading on windows
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2013-10-19 07:48:03 +00:00 |
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Mark Vejvoda
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5f8ccd5115
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tracking down oos
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2013-10-18 18:16:09 +00:00 |
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Mark Vejvoda
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9224a7e242
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- attempt to fix crc file bug
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2013-10-18 15:47:17 +00:00 |
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Mark Vejvoda
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5f3568ddd1
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- add cache key and filename to cache files for info purposes
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2013-10-18 03:49:45 +00:00 |
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Mark Vejvoda
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bb14d4cc1e
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bugfix for shutdown of threads and garbage collection.
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2013-06-22 03:36:18 +00:00 |
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Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
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Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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7966422582
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attempt to fix segfaults discovered during testing
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2013-05-18 05:57:22 +00:00 |
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Mark Vejvoda
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2fd5c2241e
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code cleanup based on cppcheck results
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2013-05-17 04:06:39 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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910bb8bc56
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- attempt to have more clean shutdown of threads on game exit
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2013-05-17 00:08:26 +00:00 |
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Mark Vejvoda
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941b00b9bb
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- remove 8 bit color as a selectable options in UI
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2013-02-07 01:41:52 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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bf71461d78
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- see if this fixes loading issue on windows
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2013-02-01 00:30:32 +00:00 |
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