Mark Vejvoda
b76cc89b60
- added new file to win32 vc++ project file to fix windows build for new Internet menu
2010-12-27 08:52:12 +00:00
Titus Tscharntke
36c4b4c5fa
internet menu updated ( work in progress ) ; checkboxes ; lines
2010-12-27 00:59:57 +00:00
Mark Vejvoda
81783e3f1b
- bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit
2010-12-26 04:38:03 +00:00
Mark Vejvoda
f7d95a6f6a
- trying to tweak threaded logger performance when log entries are in the hundreds of thousands
2010-12-26 03:01:59 +00:00
Mark Vejvoda
8688ea955e
- trying to tweak threaded logger performance when log entries are in the hundreds of thousands
2010-12-26 02:15:56 +00:00
Mark Vejvoda
40796f2d90
- attempt to bugfix threaded logger
2010-12-26 01:45:39 +00:00
Mark Vejvoda
e4e7a456f5
- attempt to bugfix threaded logger
2010-12-26 01:27:49 +00:00
Mark Vejvoda
409c15d3f0
- more tweaking of threaded logging as well as removal of world synch logging items that are not needed
2010-12-26 01:13:04 +00:00
Mark Vejvoda
36f62ea084
- changes to threaded logging so when things get very busy the thread dumps log entries more quickly
2010-12-26 00:27:38 +00:00
Mark Vejvoda
2234928a35
- changes to threaded logging so when things get very busy the thread dumps log entries more quickly
2010-12-25 23:49:24 +00:00
Mark Vejvoda
b006e72b53
- mutex cleanup in network classes to try to avoid game freeze( hangs)
2010-12-25 22:38:00 +00:00
Mark Vejvoda
bf8be83ccc
- bugfix for fog of war enabling at game end.. now works properly for Winning teams, not just losing teams.
2010-12-25 21:30:54 +00:00
Titus Tscharntke
143dd9035a
next try to enshure -O3 compilation
2010-12-25 21:23:20 +00:00
Mark Vejvoda
d997e2af5d
- bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
...
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda
da1adab808
- bugfixes for fog of war enable at game end
...
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Titus Tscharntke
a3e0ae890b
removed unnecessary alarm checks
2010-12-24 10:03:17 +00:00
Mark Vejvoda
03eaa2c033
numerous important bugfixes:
...
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
nosogo
2a4c9a99cd
help and bugfix editor and start of keyboard
2010-12-24 03:36:34 +00:00
Mark Vejvoda
97ee61165a
updates to irc use in mastermenu:
...
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Mark Vejvoda
b954d399df
- updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file)
2010-12-23 23:17:15 +00:00
Mark Vejvoda
554a03279e
- commented out assert is it should be handled by the map logic
2010-12-23 20:22:40 +00:00
Mark Vejvoda
809d56e86c
- added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
...
ThreadedLogging=true
2010-12-23 19:47:40 +00:00
Mark Vejvoda
c0c70217dc
updated to support manual install of libircclient
2010-12-23 16:44:05 +00:00
Titus Tscharntke
cfba817280
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
2010-12-23 10:44:11 +00:00
Mark Vejvoda
8b0b6300ed
- some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby
2010-12-23 07:42:15 +00:00
Mark Vejvoda
1d4de5e423
- updates to cmake for libircclient
2010-12-23 06:56:19 +00:00
Mark Vejvoda
bafc574143
- added custom path for titi's old Ubuntu
2010-12-23 02:24:46 +00:00
Mark Vejvoda
7e6a7a85f7
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
2010-12-23 02:17:29 +00:00
Mark Vejvoda
313081f143
- bugfixes found when compiling on win32
2010-12-23 01:23:42 +00:00
Mark Vejvoda
ea4f8e0bcd
- added IRC client to the Internet game menu (still need to update VC++ projects)
2010-12-23 00:00:30 +00:00
Mark Vejvoda
69e0130296
- added new --verbose commandline option
2010-12-22 00:31:30 +00:00
Mark Vejvoda
8534fa59a9
- added more stable way of setting thread run state
2010-12-22 00:15:32 +00:00
Titus Tscharntke
df583854c3
only attack warnigs for local players teammates, not for every fight out there! ;-)
2010-12-21 23:15:29 +00:00
Titus Tscharntke
43eb95f1b4
italien translation; Multiattack warnings ( with setting AttackWarnRange )
2010-12-21 15:55:37 +00:00
Mark Vejvoda
443096d0db
- updated win32 files / project to properly compile UPNP
2010-12-21 06:03:38 +00:00
Mark Vejvoda
628be74fb8
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:38:12 +00:00
Mark Vejvoda
6a289b3d0a
- updated VC++ projects to use UPNP code
2010-12-21 05:31:17 +00:00
Mark Vejvoda
3dd35c147b
- updated codeblocks projects with new UPNP files
2010-12-21 05:24:22 +00:00
Mark Vejvoda
2854ec9caa
- updated codeblocks projects with new UPNP files
2010-12-21 05:12:37 +00:00
Mark Vejvoda
bc90aa7ce4
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
mnaumann
d1c1d27584
* change HTTP user agent to conform with new software title (no dash)
...
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Titus Tscharntke
4037153df9
combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
2010-12-20 21:59:46 +00:00
Titus Tscharntke
6376728241
masterserver urls changed; VersionURL instead of versionURL;
2010-12-20 20:49:25 +00:00
Titus Tscharntke
45a3601286
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
2010-12-20 20:01:14 +00:00
Mark Vejvoda
54f739c15d
- added guards around masterserver property access so if missing we handle it more gracefully
2010-12-20 16:45:31 +00:00
Titus Tscharntke
591acdded4
No red 3d arrow pointer is painted when commanding via minimap
2010-12-20 03:12:00 +00:00
Titus Tscharntke
fa952efaf9
next try
2010-12-19 23:58:16 +00:00
Titus Tscharntke
39eefa1e67
trying to fix problems with false attack alarms ...
2010-12-19 23:31:11 +00:00
Titus Tscharntke
5ea9cd092a
visual attack alert
2010-12-19 22:33:08 +00:00
Mark Vejvoda
e9c8928b49
- added new option to UI to Show Resources for custom games
2010-12-19 08:36:59 +00:00