Titus Tscharntke
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d4202298fd
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- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
- gui bugfix commands are no more canceled when any unit dies
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2010-03-20 15:02:52 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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8c08eefa28
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Added EndsWith to headerfile
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2010-03-20 12:09:30 +00:00 |
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Mark Vejvoda
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edd3af5243
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Bugfixes so that win32 code will work with latest user data changes
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2010-03-20 11:16:07 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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4e9d348fbd
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Changed user data code to be one path where the data tree folder structure can be found
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2010-03-20 00:46:16 +00:00 |
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Mark Vejvoda
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a731f9c2a9
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Updates to Win32 code to port latest mega-glest features
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2010-03-20 00:22:17 +00:00 |
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Mark Vejvoda
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965a7ac2ba
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Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
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2010-03-19 23:26:00 +00:00 |
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Titus Tscharntke
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c5809e50b5
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editor/g3dviewr startscripts which handle parameters / version number
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2010-03-19 22:15:14 +00:00 |
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Titus Tscharntke
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c4a9f61842
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Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
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2010-03-19 18:58:46 +00:00 |
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Titus Tscharntke
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37c45275e4
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about menu layout fixed
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2010-03-19 01:18:05 +00:00 |
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Titus Tscharntke
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4b5d3fc94a
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end battle layout fixed. numbers are readable now.
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2010-03-19 00:41:09 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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abf7e57377
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:57:19 +00:00 |
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Mark Vejvoda
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569a71e929
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Changed version # for 3.3.1 release
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2010-03-17 20:45:46 +00:00 |
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Mark Vejvoda
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10449faf39
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Attempt for bugfix to resume from msgbox
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2010-03-17 20:40:06 +00:00 |
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Mark Vejvoda
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1f78d09b80
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SDL Bugfix to work with Windows and Linux
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2010-03-17 19:10:18 +00:00 |
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Mark Vejvoda
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ae632f4d7a
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Attempt for bugfix to resume from msgbox
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2010-03-17 18:04:44 +00:00 |
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Mark Vejvoda
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eddd0cd19b
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Attempt for bugfix to resume from msgbox
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2010-03-17 17:24:12 +00:00 |
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Mark Vejvoda
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399c463f9d
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SDL Bugfix to work with Windows and Linux
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2010-03-17 16:40:49 +00:00 |
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Mark Vejvoda
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f0133ba260
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Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
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2010-03-17 16:27:17 +00:00 |
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Titus Tscharntke
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7468e314d1
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Chat line is visible in custom game menu.
Network consistency always checks and gives better messages.
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2010-03-17 13:22:08 +00:00 |
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Mark Vejvoda
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30d2d87e6f
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:30:56 +00:00 |
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Mark Vejvoda
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cde1f285d0
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 07:22:04 +00:00 |
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Mark Vejvoda
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89d3c66471
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Added a more user friendly messagebox when network errors are encountered.
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2010-03-17 06:25:19 +00:00 |
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Mark Vejvoda
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c925665d31
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:44:22 +00:00 |
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Mark Vejvoda
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b9172acc5c
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:37:11 +00:00 |
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Mark Vejvoda
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67d88bbe65
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Fix for different locale's
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2010-03-14 13:38:55 +00:00 |
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Mark Vejvoda
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2ab843e2a7
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Added more info to error msg
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2010-03-14 13:31:02 +00:00 |
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Mark Vejvoda
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e4bd0a9ce6
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Updated build # to 3.3.0
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2010-03-14 00:49:19 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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02dddacc07
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Updates to get configurator and g3d viewer compiling under linux
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2010-03-13 10:39:22 +00:00 |
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Mark Vejvoda
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e9847750c1
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Disabled in progress code related to unit rotation feature (will re-enabled after current release)
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2010-03-12 07:42:55 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Titus Tscharntke
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b8082e83ce
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fixed bug with rotating particles(x-offset was inverted before ) + lots of new particle related data
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2010-03-12 04:00:51 +00:00 |
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Mark Vejvoda
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cb0ea38d74
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Bugfix for connecting to invalid IP Address will now properly detect a failed connection attempt.
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2010-03-11 17:45:39 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
|
James McCulloch
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06012e4804
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* looks for 'gbm' (1-4 player) maps & 'mgm' (5-8 player) maps
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2010-03-04 13:42:27 +00:00 |
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Titus Tscharntke
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b4ffb67c03
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stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
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Titus Tscharntke
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b6b54f1001
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damage particlesystem / new glest.ini / ingame option to switch of particles
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2010-03-01 00:30:51 +00:00 |
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Titus Tscharntke
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a76e4aaec9
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teamcolor TGAs / more particles / better snow
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2010-02-28 15:39:12 +00:00 |
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Titus Tscharntke
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bb637920fa
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8 player fix for existing scenarios. Closed slots don't have to be set any more.
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2010-02-28 13:16:03 +00:00 |
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Titus Tscharntke
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775386190a
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...dumb
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2010-02-28 11:40:52 +00:00 |
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Titus Tscharntke
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ee8805ca3f
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switched version to v3.2.4-1-beta4
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2010-02-28 11:25:38 +00:00 |
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